[MC-888] /difficulty command doesn't change the default difficulty in the ESC menu (singleplayer) Created: 27/Oct/12 Updated: 30/Apr/17 Resolved: 05/Feb/14 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.2 |
| Fix Version/s: | Minecraft 14w04a |
| Type: | Bug | ||
| Reporter: | Jeremy Dreyer | Assignee: | [Mojang] Nathan Adams |
| Resolution: | Fixed | Votes: | 0 |
| Labels: | None | ||
| Environment: |
Windows 7, Java 1.7.0_09 |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
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I'm not 100% sure whether this is a bug or a feature. Expectation: Occurrence: |
| Comments |
| Comment by Jesper the End [ 03/Sep/13 ] |
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No I meant adding that feature, though I agree that your way of fixing this is better. |
| Comment by qmagnet [ 03/Sep/13 ] |
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You can't prevent a hostile from despawning with a tag, This needs to be fixed. |
| Comment by Jesper the End [ 03/Sep/13 ] |
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you can use a clock that keeps setting the difficulty to the one you want. That way it isn't a problem anymore on peaceful, on easy/normal/hard however it is still an issue. If you have a boss mob that spawns only once and you set the gamemode to peaceful accidentally it's gone. Maybe add an NBT tag to mobs that prevents them from despawning in peaceful. Or use persistence required |
| Comment by qmagnet [ 02/Sep/13 ] |
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When playing on single player, go into the Options screen and set your difficulty to "Peaceful". Next, change difficulty via game commands to "hard" (type /difficulty h or command block). Game will be set to hard and spawn a hostile mob for example. However, if you simply view the Options screen again, the game will auto update difficulty. Hostile mobs disappear. This is a huge issue with Custom Maps for 2 reasons. If the player simply views the Options screen to go into video settings or something, their difficulty gets updated and can either remove all hostile mobs, or if the command difficulty is has been to peaceful, and the player has difficulty preset to Easy/Normal/Hard, hunger is now an issue. I'm not asking to update the menu with commands, I'm asking to only change difficulty if the player actually physically presses the Difficulty button. |
| Comment by Abandoned account [ 11/Feb/13 ] |
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DAMMIT This can't be intended! |
| Comment by Jesper the End [ 11/Feb/13 ] |
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Too bad, It would've been a nice feature for mapmakers. oh well... |
| Comment by Abandoned account [ 11/Feb/13 ] |
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If this works as intended, then it's just stupid because normally after reloading the map everything should be exactly like it was before you left it. Including difficulty. |
| Comment by Jesper the End [ 08/Nov/12 ] |
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Not sure if it already happens, but I think it should change the server.properties too. |
| Comment by Selbram (Tory Clement) [ 27/Oct/12 ] |
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This is what it is suppose to do in single player. |
| Comment by Tristan Allen [ 27/Oct/12 ] |
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Yeah, that only works as a server command. The /difficulty command doesn't affect your menu difficulty. |
| Comment by Jeremy Dreyer [ 27/Oct/12 ] |
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Singleplayer |
| Comment by Tristan Allen [ 27/Oct/12 ] |
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Are trying this on Multi-player or Single-player? |