[MC-8565] Underwater: TNT dispensed into a block above a dispenser visually appears above the block Created: 27/Jan/13 Updated: 16/Nov/15 Resolved: 16/Nov/15 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w04a, Minecraft 1.5, Minecraft 1.7.4, Minecraft 14w06b, Minecraft 14w08a, Minecraft 1.7.5, Minecraft 14w11b, Minecraft 1.7.9, Minecraft 14w17a, Minecraft 1.8.1-pre3, Minecraft 1.8.8, Minecraft 15w46a |
| Fix Version/s: | Minecraft 15w46a |
| Type: | Bug | ||
| Reporter: | Silver C | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 23 |
| Labels: | dispenser, tnt, water | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
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Underwater dispenser with a block above it dispensed TNT which stayed in the water, then destroyed its surroundings. |
| Comments |
| Comment by [Mod] redstonehelper [ 16/Nov/15 ] |
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Oh, I missed that. Thanks. Resolving as fixed and updating title. |
| Comment by user-f2760 (Inactive) [ 16/Nov/15 ] |
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Yes, see the gif of 15w46a attached by Swekob |
| Comment by [Mod] redstonehelper [ 16/Nov/15 ] |
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It displays inside the block now? |
| Comment by user-f2760 (Inactive) [ 16/Nov/15 ] |
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it probably is working as intended with the setup shown in the attachments, as the tnt is in the block, and not in the water |
| Comment by Swekob [ 16/Nov/15 ] |
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jirauser71590: Yes, I know. I wasn't clear enough with my comment. I meant that I don't know if this issue as a whole is working as intended, and I still don't. |
| Comment by user-f2760 (Inactive) [ 16/Nov/15 ] |
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That's the intended behaviour, is previously displayed wrong on the client, (see comment above) and thus wasn't inside water, but inside a diffrent block, so it destroys blocks |
| Comment by Swekob [ 16/Nov/15 ] |
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Confirmed for 15w46a & 1.8.8 The TNTs are now visually inside the blocks in 15w46a. I don't know if that's intended or not. |
| Comment by TrazLander [ 06/Feb/15 ] |
Ya this is true. A TNT entity that is within a dirt block is of course going to blow up that dirt block, and be able to chain the explosion to other explode-able blocks around it. A TNT entity is not an item entity, so it's not going to get pushed to the side or anything, it's just going to sit inside that block until it explodes. The bug here is the visual TNT is getting displayed on top of the block instead of just visually staying inside of it. This is what it looks like in-game: http://i.imgur.com/7aGyIry.png But quickly logging out and opening MCEdit, you can see the TNT entity (red box) is sitting on top of the dispenser, within the obsidian block: http://i.imgur.com/i5OdLVP.png |
| Comment by KingSupernova [ 06/Feb/15 ] |
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Could someone update the title and description to reflect what is actually happening? |
| Comment by yut951121 [ 06/Feb/15 ] |
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Would any mods mind to confirm my statement above and maybe assign this ticket to me? (Or resolve this as Invalid so I can create proper one) |
| Comment by yut951121 [ 20/Dec/14 ] |
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Actually, this bug's description/title is wrong. The real bug is that tnt entity is actually in the dirt block but displayed above 1 block on client-side. Confirm this by running following command before TNT blows up : /execute @e[type=PrimedTnt,r=5,c=1] ~ ~ ~ summon Chicken ~ ~ ~ {Invulnerable:1,NoAI:1}
The Chicken gets spawned in the block. |
| Comment by GrygrFlzr [ 25/Oct/14 ] |
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Confirmed on 1.8.1-pre3. |
| Comment by Galaxy_2Alex [ 25/Oct/14 ] |
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Is this still a concern in the current Minecraft version 1.8.1 Prerelease 3 / Launcher version 1.5.3 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by user-f2760 (Inactive) [ 09/May/14 ] |
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freddy added a comment - Today 8:56 AM This bug is still present in snapshot 14w19a. |
| Comment by Josh Olsen [ 30/Apr/14 ] |
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Still a problem in 14w18a Problem is present in various scenarios where TNT is submerged in water. The effect is unreliable, but common. Water is supposed to keep TNT from destroying blocks, however it is failing to do so. This renders numerous (almost all) cannon designs useless. This issue needs updated as the problem occurs in a much broader range of situations than the original issue suggests. Many of the "duplicate" issues are more inclusive (and better written), and should be looked into. |
| Comment by Nicolas [ 01/Apr/14 ] |
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Confirmed in 14w11b. Fortunately I was in creative when I found this bug, I can't imagine my reaction if it destroyed half of a redstone device in survival... |
| Comment by Noah Gil [ 28/Feb/14 ] |
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I can duplicate this bug every time I make a TNT cannon. It seems to have to do with having enough fire power. For example, 1 block of TNT will not break any blocks underwater, but 5 will break blocks underwater. |
| Comment by Zedaph [ 27/Feb/14 ] |
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As Victor said, it is a wider range of circumstances where this happens. Please update this to be slightly more generalized as TNT in water sometimes (most of the time for me) blows up blocks around it, not just when dispensed from an upwards dispenser with a block on top. Lots of things that have been marked here as duplicates, where in actual fact this should have been marked under one of them as this only explains "part" of the bug. |
| Comment by Victor Møller Pedersen [ 22/Apr/13 ] |
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It happens randomly in all conditions, be it flowing or still water, no matter how it is dispensed, block or not. It just happens sometimes. |
| Comment by Lucas Werkmeister [ 11/Mar/13 ] |
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Confirmed in Release Candidate. |
| Comment by GrygrFlzr [ 28/Jan/13 ] |
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Confirmed for 13w04a. |