[MC-8499] Inventory checking output overrides stronger redstone signals Created: 27/Jan/13 Updated: 27/Mar/17 Resolved: 04/Mar/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w04a |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Kwin van der Veen | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 1 |
| Labels: | None | ||
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| Confirmation Status: | Confirmed | ||||||||
| Game Mode: | Creative | ||||||||
| Description |
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When a comparator is pulling a signal from a block with in inventory, but simultaneously also receiving a redstone signal, it will not always output the correct signal strength (pulling a signal from a block with in inventory seems to override the other signal even if it is lower). What I expected to happen: a comparator pulling a signal out of a chest (with only 1 item) through a solid block, but this block is also powered by another comparator with quite a strong signal. Normally a comparator outputs with a strength of the highest input, therefore equal to the signal inputted by the other comparator. What actually happened: the comparator outputs a signal strength corresponding to the amount of items in the chest, so a signal strength of one. |
| Comments |
| Comment by [Mod] Ezekiel (ezfe) [ 27/Jan/13 ] |
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I have reopened the issue and will allow other moderators to close it at their discretion. |
| Comment by Kwin van der Veen [ 27/Jan/13 ] |
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In some cases you can't, for instance with this decoder I discovered this "bug": http://imgur.com/61sRaWa |
| Comment by [Mod] Ezekiel (ezfe) [ 27/Jan/13 ] |
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The Redstone comparator, when next to an inventory, acts as a detector for the inventory and ignores all other signals. It is not hard to work around this in game. |