[MC-8353] Some symbols don't match the size of other characters Created: 25/Jan/13  Updated: 17/Oct/15  Resolved: 06/Dec/13

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.6, Minecraft 1.4.7, Snapshot 13w03a, Snapshot 13w04a, Minecraft 1.6.2, Minecraft 1.6.4
Fix Version/s: None

Type: Bug
Reporter: Ice Trailer Assignee: Unassigned
Resolution: Works As Intended Votes: 11
Labels: alphabet, appear, display, letter, symbol

Attachments: PNG File 2013-01-25_21.14.49.png    
Issue Links:
Duplicate
is duplicated by MC-10943 Minecraft doesn't use code page 437's... Resolved
is duplicated by MC-37070 Incorect unicode Romanian language! ă... Resolved
Relates
relates to MC-76355 Some unicode characters are always bold Resolved
CHK:
Confirmation Status: Confirmed

 Description   

The symbols "ÀÁ È ÒÓ Ô Û ÙÚ ÌÍ Î ° € ´ ` ß ² ³ µ " don't match the size of other characters

(NOTICE: If you copy the euro symbol and paste that in minecraft, then it will be displayed correctly! You have to create it yourself!!!)



 Comments   
Comment by Gerottinho [ 09/Dec/13 ]

@Markku

I mean 50%, because i'm saying only about the symbols reported in this page.
I don't quoted another symbols.

@Grum

If we are asking for fix for this, its because we don't want unicode font, I think? :\

Comment by [Mojang] Grum (Erik Broes) [ 06/Dec/13 ]

If you are unhappy with it, toggle 'Force Unicode Font: ON' in the languages.

For now this is how it is, we might allow you to 'add' more letters through resourcepacks in the future.

Comment by Markku [ 26/Nov/13 ]

@Gerottinho
You mean about 1% resolved? You do realize that even the western cultures have hundreds more letters to be handled properly (i.e. readably), let alone far east stuff.. Changing a few letters here and there to match the "pixel font" is not a fix, but merely a weak attempt to satisfy a small subset of all players.

I.e. there is no point in listing letters/symbols that are not rendered "properly", since currently basically none of them are; they are either shown with a horrible pixel font (which is suitable only for a small subset of all letters in use, and even smaller set of that is currently mapped properly to that font), or horribly rendered (but relatively decent) unicode font (most letters fall in this category).

Comment by Gerottinho [ 10/Nov/13 ]

http://i.imgur.com/dA9juHG.png
50% resolved

Comment by Markku [ 30/Sep/13 ]

Affects 1.6.4.

Comment by Gerottinho [ 21/Sep/13 ]

ã, Ã, õ and Õ have problems too, those characters are used in the portuguese language.
Please correct it!

Comment by Matheus Macabu [ 16/Mar/13 ]

Also mismatched characters: ã, õ

Comment by Kumasasa [ 15/Feb/13 ]

Confirmed.

Comment by Markku [ 25/Jan/13 ]

The "usual" letters seem to be taken from "font/default.png", while the others, even when some of them would be in default.png, are taken from the unicode mapped .pngs, like glyph_00.png. The unicode ones are of different font than the default, thus the difference. (Similar thing can be seen in soem other applications when they try to render a rare character which the intended font has no visuals for, and they fall back to an alternate backup font.)

I wouldn't mind dropping that awful (though more "blocky"/"pixelized") default font completely.

(And btw. it might be best to not wish for pixelizing the unicode fonts, too, as some of the characters can be quite detailed.)

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