[MC-828] De-synchronized, glitchy jockey after spider death Created: 27/Oct/12  Updated: 09/Feb/13  Resolved: 20/Nov/12

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.2
Fix Version/s: None

Type: Bug
Reporter: Jeremy Dreyer Assignee: Unassigned
Resolution: Duplicate Votes: 0
Labels: None
Environment:

Windows 7, Java 1.7.0_09


Attachments: PNG File Glitched skeleton model (survival).png     PNG File Jockey floating before glitching (creative).png     PNG File Jockey in floor (creative).png     PNG File Out of sync skeleton inside ground (creative).png     PNG File Out of sync skeleton.png     PNG File Spider attacking invisible jockey (survival).png    
Issue Links:
Duplicate
duplicates MC-467 Invisible Jockey Resolved
Confirmation Status: Unconfirmed

 Description   

Two similar but different situations occur depending on whether you're in Survival or Creative.

Expectation:
For the jockey to become a regular skeleton upon death of the spider.

Occurrence:
Creative:
After killing the spider the jockey glitches through the floor. His hitbox is still with the model and the arrows come from relatively the same area as well. Once, the model was out of sync about 7 blocks from the hitbox and the arrows shooting.

Survival:
After killing the spider the jockey appears to glitch through the floor, but becomes invisible. While testing I saw two skeletons glitched through the ground about 25 blocks away from where the jockey was killed. They were invincible and didn't attack. The skeleton ended up falling into a creeper hole at which point he became visible and attack-able.
The invisible jockey's arrows were visible and did damage. When testing a spider was hit and the spider attacked the jockey and did damage (the noise was heard).


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