[MC-8194] Redstone signal propagates very strangely in unloaded chunks Created: 24/Jan/13  Updated: 10/Feb/13  Resolved: 24/Jan/13

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Snapshot 13w03a, Snapshot 13w04a
Fix Version/s: None

Type: Bug
Reporter: The.Modificator Assignee: Unassigned
Resolution: Duplicate Votes: 0
Labels: chunk, redstone

Issue Links:
Duplicate
duplicates MC-3259 Long redstone wire does not update/be... Resolved
Confirmation Status: Unconfirmed

 Description   

Redstone elements that are in a chunk that is very far away behave strangely when toggled on or off while the chunk containing those elements is not loaded.

See this video for more details: http://www.youtube.com/watch?v=e_MM97ifASw

Just for clarification: I do know that no game elements will be updated in unloaded chunks. I do know that - by default - only the chunks in a radius of 10 chunks around a player are usually loaded. However, the video will show that something about my last two statements cannot be right.



 Comments   
Comment by Tails [ 24/Jan/13 ]

Added your video to the description of MC-3259.

Comment by The.Modificator [ 24/Jan/13 ]

As far as I can tell, this is NOT a duplicate of MC-3259. Usually the redstone signal propagation should come to a complete stop at the chunk border. However, in this case the redstone signal seems to propagate "a bit" into the unloaded chunk (to be precise: to the half of the chunk). And that makes this a completely new problem since a forced block update on the chunk border (e.g. via an everlooping Minecart and a detection rail) won't make the redstone cable work properly again as they used to.

Could someone therefore please reopen this issue?

Comment by Tails [ 24/Jan/13 ]

Duplicate of MC-3259.

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