[MC-8194] Redstone signal propagates very strangely in unloaded chunks Created: 24/Jan/13 Updated: 10/Feb/13 Resolved: 24/Jan/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w03a, Snapshot 13w04a |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | The.Modificator | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | chunk, redstone | ||
| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Description |
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Redstone elements that are in a chunk that is very far away behave strangely when toggled on or off while the chunk containing those elements is not loaded. See this video for more details: http://www.youtube.com/watch?v=e_MM97ifASw Just for clarification: I do know that no game elements will be updated in unloaded chunks. I do know that - by default - only the chunks in a radius of 10 chunks around a player are usually loaded. However, the video will show that something about my last two statements cannot be right. |
| Comments |
| Comment by Tails [ 24/Jan/13 ] |
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Added your video to the description of |
| Comment by The.Modificator [ 24/Jan/13 ] |
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As far as I can tell, this is NOT a duplicate of Could someone therefore please reopen this issue? |
| Comment by Tails [ 24/Jan/13 ] |
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Duplicate of |