[MC-7982] Villages generate underwater improperly Created: 20/Jan/13 Updated: 10/Feb/13 Resolved: 20/Jan/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.7 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | q3hardcore | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | None | ||
| Attachments: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Game Mode: | Creative | ||||||||
| Description |
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I started a superflat world with a modified 'Water World' preset. Seed: -5009994271433305898 |
| Comments |
| Comment by q3hardcore [ 22/Jan/13 ] |
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Thanks for explaining this - still I think there are issues here that need to be addressed. |
| Comment by Markku [ 21/Jan/13 ] |
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Read my comment more thoroughly (or even better, the related wiki page) - the biome is not set with the "biome_1" part, but with the single "1". x;xxxx;1;biome_xxxx So instead, simply drop the "village" part away (as they shouldn't be there anyway). And you can drop the "biome_1", too, as they won't generate anything in plains (or underwater) either. |
| Comment by q3hardcore [ 21/Jan/13 ] |
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Okay, I decided to try again, using this preset: 2;7,5x1,5x3,5x12,48x9;1;village,biome_21 Now biome_21 should theoretically be Jungle (assuming it maps with biome ID numbers) Link to save: http://www.mediafire.com/?cngfda34i75q1lf |
| Comment by q3hardcore [ 21/Jan/13 ] |
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I created a new world, with the following preset: 2;7,5x1,5x3,5x12,90x9;1;biome_0,village Now, that definitely should be ocean, right? |
| Comment by Tails [ 20/Jan/13 ] |
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Duplicate of |
| Comment by Simons Mith [ 20/Jan/13 ] |
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Again, /villages generating underwater/ cannot possibly be intended behaviour. Please can the the bug status be corrected to something non-insane. Are all the mods here actually familiar with the bug reporting guidelines on the wiki? Some of the bizarre classification decisions I've seen here strongly suggest not. |
| Comment by Markku [ 20/Jan/13 ] |
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That is because the biome is that plains, as it is set with the single biome ID code (the "1"). The biome here is just forcefully covered with water (defined with the rest of the preset string). The village generation code isn't smart enough and trusts that the terrain generator would have produced valid terrain for the biome. For example, there are also normal world seeds where villages are generated in one block deep water; the biome is correct and the generator just forgets to double check for wet feet. |
| Comment by MiiNiPaa [ 20/Jan/13 ] |
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| Comment by Anon Ymus [ 20/Jan/13 ] |
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biome_1 (in the presets) sets it to a plains biome, so this works as intended. |
| Comment by q3hardcore [ 20/Jan/13 ] |
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For some reason, when using the flat world gen, it's counted as being "plains". |
| Comment by Markku [ 20/Jan/13 ] |
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Just out of interest, since villages have currently only support for biomes "plains" and "desert", what would be your idea on "properly generated" village in ocean biome? Imho, the bug here is that the village is generated in the first place. |