[MC-792] Slime hitboxes and flammability - combination glitch Created: 26/Oct/12 Updated: 04/May/17 Resolved: 08/Nov/12 |
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| Status: | Closed |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.2 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Simons Mith | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | None | ||
| Environment: |
Mac OS 10.5.8, oldish iMac, 3Gb RAM, nothing special |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Game Mode: | Survival | ||||||||
| Description |
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Medium slime seemed to have a large slime's hitbox. Combined with that, I set a block near the slime on fire, and waited for it to blunder into it, which it appeared to do, and appeared to catch fire. (Producing a rather intimidating giant slime-sized fire.) But AFAICS the slime didn't take any damage. So I seemed to have a slime with a giant hitbox determining its own attack radius, and whether it was visually affected by nearby hazards, but when it came to the slime actually suffering damage from those effects, its giant hitbox didn't seem to apply. Cheating slime! |
| Comments |
| Comment by [Mojang] Jeb (Jens Bergensten) [ 29/Oct/12 ] |
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First part of bug report is a duplicate. |