[MC-780] Anvil: Pricing for renaming weapons (e.g. a sword) is too expensive Created: 26/Oct/12 Updated: 01/Jan/21 Resolved: 11/Nov/12 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.2 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Josh Miller | Assignee: | Unassigned |
| Resolution: | Works As Intended | Votes: | 2 |
| Labels: | anvil, experience | ||
| Environment: |
Windows 7 64bit |
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| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||||||||||||||||||||||||||
| Game Mode: | Survival | ||||||||||||||||||||||||||||||||
| Description |
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What I expected to happen was...: What actually happened was...: So I assume that this is not intended (otherwise would be pretty disappointing and makes the anvil pretty much useless if can't use it with the very good items) and may be some side-effect of the current implementation. Steps to Reproduce: |
| Comments |
| Comment by David Harmon [ 18/Nov/12 ] |
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See <a href="https://mojang.atlassian.net/browse/MC-2773#comment-22899">my comment on I've found my anvils quite useful to maintain my iron armor and repair a particularly powerful bow. Especially handy is that you can put them in the field – you don't need to sink diamonds into an E-table, nor clear out a 5×5 room for bookshelves. |
| Comment by Josh Miller [ 12/Nov/12 ] |
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@Grum: If you can't use the anvil to repair really good items I wonder why it exists at all. I don't need to repair my Stone Sword with Sharpness I. Also this bug-report isn't even about that problem, it's about the costs of renaming items. |
| Comment by [Mojang] Grum (Erik Broes) [ 11/Nov/12 ] |
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This is actually intentional, you cannot permanently fix up certain items. |
| Comment by Josh Miller [ 10/Nov/12 ] |
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1. It's at least a request for clarification and a (customer) complaint (which I'd count as a bug-report if it specifies a problem). 2. I just checked that I can't repair my super-sword (Sharpness IV, Knockback II, Fire Aspect II, Looting III) at all - It's to expensive. What do I need the anvil for if I can't use it with the really good stuff? Disappointing. 3. But they will most likely not, because their mods closed it for a reason and I don't think that they have time to check every invalid bug, right? |
| Comment by DiEvAl [ 10/Nov/12 ] |
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1. Yes, this is not a feature request. But it's not a bug report either. I don't know what this is. 2. It does differentiate, repairing it would be even more expensive. 3. Mojang can comment on closed topics. |
| Comment by Josh Miller [ 10/Nov/12 ] |
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This isn't a feature request — am I requesting any feature? I think it's a bug, because it seems that the algorithm that calculates the cost for using the anvil doesn't differentiate repairing and (re)naming items. (added this to the bug-report) Please reopen this bug-report so Mojang can at least comment on this topic. |
| Comment by Kumasasa [ 09/Nov/12 ] |
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This is not a bug, but a feature request, please post it in http://www.minecraftforum.net/forum/1-suggestions/ |
| Comment by Rolf Redford [ 30/Oct/12 ] |
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I find anvils to be pointless because of this system. I find it to be vastly cheaper to just make and enchant another one than just use anvil to repair one. There is only three reasons I would use em... Decoration, mob killing and preserving Silk touch on tool. |
| Comment by DiEvAl [ 26/Oct/12 ] |
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I agree with selbram. Also, it's not a renaming that costs 39 levels. About 34 levels are just fee for using anvil with that tool. Renaming is the remaining 5 or so levels. |
| Comment by Selbram (Tory Clement) [ 26/Oct/12 ] |
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This really sounds like a feature request or a request for clarification. |