[MC-7616] Animated Texture Packs at 20fps Created: 17/Jan/13  Updated: 03/May/15  Resolved: 06/Apr/13

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Snapshot 13w02b
Fix Version/s: None

Type: Bug
Reporter: Evan O'Connor Assignee: Unassigned
Resolution: Invalid Votes: 0
Labels: rendering
Environment:

Mac OSX 10.8.2


Confirmation Status: Unconfirmed
Game Mode: Creative

 Description   

Jeb's notes on animated textures say they work at 10fps, I am not seeing this.

I was making a fairly large animated texture (the .png was 77Mb). I placed the frames from a movie at 0.1 second intervals, however the movie played through twice as fast. I had to generate the texture at 20fps to get normal playback.

I would also like to note that adding *2 to the .txt file didn't help for the large file, although I did get it to work when I put only two frames in the .txt file. (a further note, when using only two frames I also saw that the texture frame rate was 20fps)

Example:

Here is the bedrock.png I used, its quite big.
http://www.mediafire.com/view/?c5abgp7wuuput37
and the final texture pack,
http://www.mediafire.com/?1e2rpwt6hggy942

The bedrock.png has ~4600 frames. The image goes through ~231 seconds (213 seconds of images and 20 seconds of black at the beginning) of footage, or 20 fps



 Comments   
Comment by Tails [ 06/Apr/13 ]

No answer on querry, assuming not an issue anymore.

Comment by Tails [ 17/Mar/13 ]

Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

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