[MC-7616] Animated Texture Packs at 20fps Created: 17/Jan/13 Updated: 03/May/15 Resolved: 06/Apr/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w02b |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Evan O'Connor | Assignee: | Unassigned |
| Resolution: | Invalid | Votes: | 0 |
| Labels: | rendering | ||
| Environment: |
Mac OSX 10.8.2 |
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| Confirmation Status: | Unconfirmed |
| Game Mode: | Creative |
| Description |
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Jeb's notes on animated textures say they work at 10fps, I am not seeing this. I was making a fairly large animated texture (the .png was 77Mb). I placed the frames from a movie at 0.1 second intervals, however the movie played through twice as fast. I had to generate the texture at 20fps to get normal playback. I would also like to note that adding *2 to the .txt file didn't help for the large file, although I did get it to work when I put only two frames in the .txt file. (a further note, when using only two frames I also saw that the texture frame rate was 20fps) Example: Here is the bedrock.png I used, its quite big. The bedrock.png has ~4600 frames. The image goes through ~231 seconds (213 seconds of images and 20 seconds of black at the beginning) of footage, or 20 fps |
| Comments |
| Comment by Tails [ 06/Apr/13 ] |
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No answer on querry, assuming not an issue anymore. |
| Comment by Tails [ 17/Mar/13 ] |
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Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |