[MC-7486] Trapped Chest looks like Regular Chest in inventory / item frame Created: 14/Jan/13 Updated: 11/Aug/20 Resolved: 05/Jul/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w02b, Minecraft 1.5, Snapshot 13w11a, Minecraft 1.5.1, Snapshot 13w16b, Minecraft 1.5.2, Snapshot 13w17a, Snapshot 13w18c, Snapshot 13w19a, Snapshot 13w21a, Snapshot 13w21b, Snapshot 13w22a, Snapshot 13w23a, Snapshot 13w23b, Snapshot 13w24a, Snapshot 13w24b, Snapshot 13w25a, Snapshot 13w26a, Minecraft 1.6, Minecraft 1.6.1 |
| Fix Version/s: | Minecraft 1.6.2 |
| Type: | Bug | ||
| Reporter: | Tim Craftor | Assignee: | [Mojang] Jeb (Jens Bergensten) |
| Resolution: | Fixed | Votes: | 13 |
| Labels: | TrappedChest, rendering, texture | ||
| Attachments: |
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| Issue Links: |
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| CHK: | |||||||||||||||||||||||||
| Confirmation Status: | Confirmed | ||||||||||||||||||||||||
| Description |
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The trapped chest has the texture of the regular chest in the inventory. How to reproduce: |
| Comments |
| Comment by _zombiehunter [ 05/Jul/13 ] |
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Thanks for fixing this Jeb |
| Comment by _zombiehunter [ 28/Jun/13 ] |
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Confirmed for 1.6.1 ! |
| Comment by _zombiehunter [ 25/Jun/13 ] |
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Confirmed for 1.6-pre ! |
| Comment by _zombiehunter [ 24/Jun/13 ] |
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Confirmed for 13w26a ! |
| Comment by _zombiehunter [ 17/Jun/13 ] |
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Confirmed for 13w25a/b/c ! |
| Comment by _zombiehunter [ 13/Jun/13 ] |
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Confirmed for 13w24a/b ! |
| Comment by _zombiehunter [ 07/Jun/13 ] |
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Confirmed for 13w23a/b ! |
| Comment by _zombiehunter [ 30/May/13 ] |
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Confirmed for 13w22a ! |
| Comment by _zombiehunter [ 23/May/13 ] |
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Still not fixed in 13w21a ! |
| Comment by Fredrik Eriksson [ 22/May/13 ] |
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I've put a chest and a trapped chest into frames, run on the default texture and there's no visible difference whatsoever. |
| Comment by Roadsguy [ 22/May/13 ] |
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Yeah, and texture pack makers can use this to make alternate chest styles. |
| Comment by WolfieMario [ 22/May/13 ] |
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Note, however, that the difference is very noticeable when you put a trapped chest in an item frame. If the intention was for trapped chests to look identical in all situations, Mojang would not have created two new textures with a unique appearance, and an entire new folder, for them. And minor issue is not equivalent to non-issue; minor issues like these still have some reason to be fixed. |
| Comment by Fredrik Eriksson [ 22/May/13 ] |
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I'm well aware that there's a small difference on the latch. You can't see that tiny difference in your inventory even if it had different textures in it, so besides custom textures packs specifically made to separate the two, there's no issue. I'm also quite well aware that trapped chests have other uses as I've just placed about three dozen of them for compact storage. That doesn't change the fact that it's meant to be a trapped chest. The anvil is a separate issue, and a very minor one at that. |
| Comment by WolfieMario [ 21/May/13 ] |
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Have you looked at the default texture? The Trapped chest in the vanilla texturepack has a distinct red marking around the latch when placed, but not when in the inventory. Are you going to say that cracked anvils are meant to have the same texture as undamaged ones, because they looked the same in the inventory? It's the other way around, and they fixed the bug for anvils - I don't see why they shouldn't fix it here. EDIT: Also, I should mention that not all trapped chests are for traps (there are plenty of legitimate non-trap uses for them), and not all non-trapped chests are safe (thanks to comparators, any and every chest can be trapped). |
| Comment by Fredrik Eriksson [ 21/May/13 ] |
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Because they don't. Have you looked at the default texture? They're supposed to look identical. Just because the trapped chest may or may not use a different place in the texture, doesn't mean they're not supposed to be identical. A trapped chest wouldn't really be trapped otherwise. In fact... the differently looking trapped chest is what appears to be a texture pack problem ( |
| Comment by Roadsguy [ 21/May/13 ] |
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If they use a different texture when placed, why shouldn't they use the different texture in your hand? |
| Comment by Fredrik Eriksson [ 21/May/13 ] |
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I really don't see how this is a bug. They're obviously supposed to look identical. |
| Comment by _zombiehunter [ 10/May/13 ] |
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Confirmed for 13w19a ! |
| Comment by _zombiehunter [ 02/May/13 ] |
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Confirmed for 13w18a! (EDIT: and 13w18b+c!) |
| Comment by _zombiehunter [ 26/Apr/13 ] |
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Confirmed for 1.5.2 and 13w17a ! |
| Comment by _zombiehunter [ 18/Apr/13 ] |
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Confirmed for 13w16a ! |
| Comment by WolfieMario [ 30/Mar/13 ] |
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From my observations, this bug effects trapped chests and anvils in:
All of these situations use the Item Render of the block - making the Item Render display it correctly should fix this bug in all situations. |
| Comment by _zombiehunter [ 30/Mar/13 ] |
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Confirmed for 1.5.1! |
| Comment by WolfieMario [ 18/Mar/13 ] |
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Confirmed for 1.5; this is rather annoying in texture packs which make the trapped chest look like an elegant/decorative chest. |
| Comment by Roadsguy [ 15/Mar/13 ] |
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Affects 13w11a. |
| Comment by Tails [ 14/Jan/13 ] |
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Confirmed. |