[MC-7441] Sticky piston pulses when redstone signal strength changes (in special cases) Created: 13/Jan/13 Updated: 03/May/15 Resolved: 13/Jan/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w02b |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Vincent Wiltschek | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | instant, instantwire, piston, redstone | ||
| Environment: |
Windows 7 Ultimate SP1 x64 |
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| Attachments: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Game Mode: | Creative | ||||||||
| Description |
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I know that one is not supposed to write this in a bug report but I have to make the point clear: When a sticky piston is powered and the signal strength of the redstone attached to it changes, the sticky piston pulses (contracts for a short time and then extends again) even though it should stay extended all the time. But this does not happen everytime, it depends on how the signal strength changes. I've gone through all possible ways to change the signal strength and created a list where all 47 combinations of before (old) and after (new) signal strength values are listed that cause the sticky piston to pulse. I attached a .txt file with the list and my pseudo code (algorithm). Me and the complete redstone community hope that this bug gets fixed before Minecraft 1.5 will be released! EDIT EDIT EDIT |
| Comments |
| Comment by mid_kid [ 13/Jan/13 ] |
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Vincent Wiltschek: post that as a comment on the original ticket. don't create new ones |
| Comment by Vincent Wiltschek [ 13/Jan/13 ] |
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You are right but I've found out the details and how to reproduce it. |
| Comment by Tails [ 13/Jan/13 ] |
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Duplicate of |