[MC-7384] Redstone comparator overriding stronger signals Created: 13/Jan/13 Updated: 10/Feb/13 Resolved: 13/Jan/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w02b |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Simon Forsberg | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | redstone, redstonecomparator | ||
| Attachments: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Game Mode: | Creative | ||||||||
| Description |
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A comparator overwrites the redstone power of the output block I suppose this is because of the 0.5 tick delay for the comparator. But I think a simple check could be made to prevent it from giving redstone a lower signal than it had before. |
| Comments |
| Comment by Tails [ 13/Jan/13 ] |
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Atleast you did search, that counts. |
| Comment by Simon Forsberg [ 13/Jan/13 ] |
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I tried the search function, but I could not find a duplicate (the search function is not as advanced as the one on StackOverflow I suppose). Sorry about the duplicate. |
| Comment by Tails [ 13/Jan/13 ] |
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Duplicate of |