[MC-7349] TNT Minecart "Ticking Entity" Crash Created: 13/Jan/13  Updated: 30/Apr/17  Resolved: 27/Jan/13

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Snapshot 13w02b
Fix Version/s: Snapshot 13w03a

Type: Bug
Reporter: Jared Jeyaretnam Assignee: Unassigned
Resolution: Fixed Votes: 0
Labels: tnt-minecart
Environment:

Windows 7 (amd64) version 6.1
Java Version: 1.7.0_04


Attachments: JPEG File Screenshot - Aftermath.jpg     Text File crash-2013-01-13_01.18.29-server.txt    
Issue Links:
Duplicate
is duplicated by MC-6750 Crash after spawning numerous TNT Min... Resolved
CHK:
Confirmation Status: Unconfirmed
Game Mode: Creative

 Description   

This is NOT a duplicate of MC-7324, which had a different stack trace to my bug, although it had the same name. It is also not a duplicate of MC-6804 as this bug is incomplete, whereas mine contains a full crash report.

When multiple TNT minecarts collide (I used 5), the game lags up, they make the rail sound continuously and explode with stronger than usual force. The game then crashes with a "Ticking Entity" bug.

What I expected to happen was...:
The minecarts produce the equivalent of 5 TNT explosions upon colliding, or do nothing.

What actually happened was...:
The minecarts stopped, and my game lagged up. I got the "dirt screen of death" which then oddly disappeared and returned to the game. I heard explosions and saw items flying away but the terrain did not update for a few seconds, then I saw a huge square TNT crater pattern (characteristic of the old Tekkit Nukes (THIS WAS NOT TEKKIT OBVIOUSLY)). The game then crashed. Earlier, it did not crash but lagged so badly (0fps, not responding) that I had to force quit.

Steps to Reproduce:
1. Create some sort of long, booster powered railway that ends in a wall.
2. Place multiple TNT carts at the end and fire them all at the wall.
3. They will stop at the end and lag the game before exploding and then crashing the game.

This is NOT a duplicate of MC-7324, which had a different stack trace to my bug, although it had the same name. It is also not a duplicate of MC-6804 as this bug is incomplete, whereas mine contains a full crash report.



 Comments   
Comment by Squid Eevee [ 04/Sep/13 ]

Auto magically?

Comment by Kumasasa [ 27/Jan/13 ]

Since MC-6833 ("Nuclear minecarts") was fixed for 13w03a , this issue should be fixed automagically.

Comment by Kumasasa [ 27/Jan/13 ]

Note:

java.lang.OutOfMemoryError: Java heap space
	at java.util.jar.JarFile.getBytes(Unknown Source)
	at java.util.jar.JarFile.getManifestFromReference(Unknown Source)
	at java.util.jar.JarFile.getInputStream(Unknown Source)
	at sun.misc.URLClassPath$JarLoader$2.getInputStream(Unknown Source)
	at sun.misc.Resource.cachedInputStream(Unknown Source)
	at sun.misc.Resource.getByteBuffer(Unknown Source)
	at java.net.URLClassLoader.defineClass(Unknown Source)
	at java.net.URLClassLoader.access$100(Unknown Source)
	at java.net.URLClassLoader$1.run(Unknown Source)
	at java.net.URLClassLoader$1.run(Unknown Source)
	at java.security.AccessController.doPrivileged(Native Method)
	at java.net.URLClassLoader.findClass(Unknown Source)
	at java.lang.ClassLoader.loadClass(Unknown Source)
	at java.lang.ClassLoader.loadClass(Unknown Source)
	at yn.a(SourceFile:207)
	at yi.a(SourceFile:65)
	at in.a(SourceFile:659)
Comment by Mustek [ 17/Jan/13 ]

Is this still an issue in the latest snapshot?

Comment by Anon Ymus [ 13/Jan/13 ]

Oh, yeah, sorry.

Comment by Jared Jeyaretnam [ 13/Jan/13 ]

If you mean MC-6804, that's missing a crash log, so this is a better report.

Comment by Jared Jeyaretnam [ 13/Jan/13 ]

That's a bug about hoppers....I'm confused.

Comment by Anon Ymus [ 13/Jan/13 ]

Duplicates MC-6804 also.

Comment by Jared Jeyaretnam [ 13/Jan/13 ]

You can clearly see the track I used plus the characteristic square, chaotic hole with "rays" seen before in Tekkit / IC2 Nukes.

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