[MC-7349] TNT Minecart "Ticking Entity" Crash Created: 13/Jan/13 Updated: 30/Apr/17 Resolved: 27/Jan/13 |
|
| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w02b |
| Fix Version/s: | Snapshot 13w03a |
| Type: | Bug | ||
| Reporter: | Jared Jeyaretnam | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 0 |
| Labels: | tnt-minecart | ||
| Environment: |
Windows 7 (amd64) version 6.1 |
||
| Attachments: |
|
||||||||
| Issue Links: |
|
||||||||
| CHK: | |||||||||
| Confirmation Status: | Unconfirmed | ||||||||
| Game Mode: | Creative | ||||||||
| Description |
|
This is NOT a duplicate of When multiple TNT minecarts collide (I used 5), the game lags up, they make the rail sound continuously and explode with stronger than usual force. The game then crashes with a "Ticking Entity" bug. What I expected to happen was...: What actually happened was...: Steps to Reproduce: This is NOT a duplicate of |
| Comments |
| Comment by Squid Eevee [ 04/Sep/13 ] |
|
Auto magically? |
| Comment by Kumasasa [ 27/Jan/13 ] |
|
Since |
| Comment by Kumasasa [ 27/Jan/13 ] |
|
Note: java.lang.OutOfMemoryError: Java heap space at java.util.jar.JarFile.getBytes(Unknown Source) at java.util.jar.JarFile.getManifestFromReference(Unknown Source) at java.util.jar.JarFile.getInputStream(Unknown Source) at sun.misc.URLClassPath$JarLoader$2.getInputStream(Unknown Source) at sun.misc.Resource.cachedInputStream(Unknown Source) at sun.misc.Resource.getByteBuffer(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$100(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at yn.a(SourceFile:207) at yi.a(SourceFile:65) at in.a(SourceFile:659) |
| Comment by Mustek [ 17/Jan/13 ] |
|
Is this still an issue in the latest snapshot? |
| Comment by Anon Ymus [ 13/Jan/13 ] |
|
Oh, yeah, sorry. |
| Comment by Jared Jeyaretnam [ 13/Jan/13 ] |
|
If you mean |
| Comment by Jared Jeyaretnam [ 13/Jan/13 ] |
|
That's a bug about hoppers....I'm confused. |
| Comment by Anon Ymus [ 13/Jan/13 ] |
|
Duplicates |
| Comment by Jared Jeyaretnam [ 13/Jan/13 ] |
|
You can clearly see the track I used plus the characteristic square, chaotic hole with "rays" seen before in Tekkit / IC2 Nukes. |