[MC-7254] Furnace Tile Entities reproducing - Internal performance bug Created: 12/Jan/13 Updated: 03/May/17 Resolved: 04/Mar/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.7 |
| Fix Version/s: | Snapshot 13w10a |
| Type: | Bug | ||
| Reporter: | Lukas Tenbrink | Assignee: | [Mojang] Jeb (Jens Bergensten) |
| Resolution: | Fixed | Votes: | 2 |
| Labels: | block-entity, furnace, performance | ||
| Environment: |
Windows 7 |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Description |
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When producing code similar to the furnace's, I stumbled upon a bug. For furnaces, it's only a performance bug, but it can potentially become a 'real' one in other instances. What I expected to happen was...: What actually happened was...: Steps to Reproduce: Solution: Before setting a tile entity (setBlockTileEntity) inside World, make sure to run through all tile entity inside addedTileEntityList and loadedTileEntityList, and delete all with the same x, y, and z coord. |
| Comments |
| Comment by [Mojang] Jeb (Jens Bergensten) [ 04/Mar/13 ] |
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Thanks for this bug report! |