[MC-721] Animals on fire do not flee Created: 26/Oct/12  Updated: 07/Sep/15  Resolved: 07/Dec/12

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.2, Minecraft 1.4.5
Fix Version/s: Snapshot 12w49a

Type: Bug
Reporter: Yan Bedard Assignee: Unassigned
Resolution: Fixed Votes: 2
Labels: animal, fire, mob, tnt
Environment:

Java 7u9 Windows 7 x64


CHK:
Confirmation Status: Confirmed

 Description   

When you lit fire on an animal eg: pig or sheep, usually they flee on when they get hit by fire, but it seems broken since 1.2.5... Is it a bug or its an normal behavior...

Anyone noticed it? Or its my problem...



 Comments   
Comment by Alisha J. [ 24/Nov/12 ]

This applies to villagers as well, they completely ignore fires and I even reported it, but mods closed it as a "feature request". What?? :o

Comment by GrygrFlzr [ 27/Oct/12 ]

Confirmed that animals do NOT flee, on SP and SMP. Tested with all passive mobs on SP, only with sheep in SMP.
Ocelots do flee, but only because of their normal behavior of avoiding players humans . Once out of player range, it will make no further attempts to flee, until a player approaches again.

Comment by Yan Bedard [ 27/Oct/12 ]

Well try to lit the animal on fire. They wont run out. Tested both SP and SMP. Without mods. I can do a video if its not reproducible.

I did a video about what I meant: http://youtu.be/QmS7Uwe4qVs

Comment by Gravity [ 26/Oct/12 ]

It flees as normal, not reproducible.

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