[MC-7196] Nether cave/tunnel generator produces incorrect/cut tunnels Created: 12/Jan/13 Updated: 14/Aug/20 Resolved: 01/Mar/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.6, Minecraft 1.4.7, Snapshot 13w09b |
| Fix Version/s: | Snapshot 13w09c |
| Type: | Bug | ||
| Reporter: | Markku | Assignee: | [Mojang] Jeb (Jens Bergensten) |
| Resolution: | Fixed | Votes: | 2 |
| Labels: | cave, nether, tunnel, world-generation | ||
| Environment: |
Platform/environment shouldn't matter, as the bug is in the java code. |
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| Confirmation Status: | Plausible | ||||||||||||
| Game Mode: | Creative | ||||||||||||
| Description |
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The tunnels/caves in Nether can have unnatural looking straight cuts/walls at chunk borders. The reason is an old bug that has been fixed from the overworld cave generator, but not from the Nether one. Such tunnels are easiest to find by using a mapper (due to the difficulty of moving in Nether, low visibility, and of course because tunnels/caves are usually more or less buried inside solid stuff). Examples of buggy tunnels Possibly reproducible with world seed -807116175 (with defaults), location x:142, y:98, z:-83 in Nether (place of screenshot cut_tunnel_3 and ...02.24.27). The location is actually two tunnels, both cut at the same place, but just cut on different directions. (The other map screenshots are of the same world, locations are about #1: 187,99,135 and #2 131,94,260 + 60,85,235.) The bug The fix |
| Comments |
| Comment by Josh74000MC [ 06/Aug/18 ] |
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this bug used to happen on beta 1.7.3, but got fixed in beta 1.8 which is good as it got annoying. |
| Comment by [Mojang] Jeb (Jens Bergensten) [ 01/Mar/13 ] |
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Fixed as suggested. |
| Comment by Markku [ 28/Feb/13 ] |
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Still valid for 13w09b, and even if there is new stuff in Nether, the example seed and location still works. |