[MC-7126] Mob HD Textures (Endermand, Spiders, CaveSpiders) Created: 11/Jan/13 Updated: 10/Feb/13 Resolved: 17/Jan/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w02a, Snapshot 13w02b |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Daniel Elliott | Assignee: | Unassigned |
| Resolution: | Invalid | Votes: | 2 |
| Labels: | None | ||
| Environment: |
Windows 7 |
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| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||||||||||||||||||
| Game Mode: | Creative | ||||||||||||||||||||||||
| Description |
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Certain Mob textures do not take to the HD Textures and show up white |
| Comments |
| Comment by insomniac_lemon [ 17/Jan/13 ] |
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Like I said in my first comment, take the eyes overlay file (the one that "glows" in the dark) and make the background (everything you have transparent now) black. How the blending works, black will show up as invisible. Default textures don't do it because how it is indexed is very odd, and might have the "background color" of the image (a property of the image, not the image itself) set to black. If you un-index the default eyes files from default, and try to use them, this problem will happen. Making the background black fixes it. |
| Comment by Howzieky [ 17/Jan/13 ] |
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how? |
| Comment by insomniac_lemon [ 12/Jan/13 ] |
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It's not an error with default, it's cause by the texture and can be fixed manually! |
| Comment by Howzieky [ 12/Jan/13 ] |
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VOTE THIS UP SO IT CAN BE FIXED! |
| Comment by insomniac_lemon [ 11/Jan/13 ] |
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This is NOT an error caused by HD textures. It is a blending error with the glowing eyes file (for example, enderman_eyes.png), if you un-index the file (even if you re-index it), you need to give it a black background or else the mob will turn white. |