| Type: | Bug | ||
| Reporter: | jake mcnaughton | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 59 |
| Labels: | attacking, owner, pets, sitting | ||
| Issue Links: |
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| CHK: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Game Mode: | Survival | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Category: |
(Unassigned)
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| Description |
| Comments |
| Comment by Ezrovernum [ 22/May/19 ] |
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Just tested with a parrot and a wolf in 1.14.2-pre3. Both were ordered to sit, then I spawned a zombie in front of them, which attacked me. Neither of the animals stood up. Further testing in multiplayer is needed. |
| Comment by Fabian Röling [ 22/May/19 ] |
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This appears to be fixed in 1.14.2-pre3! Can anyone still reproduce this? |
| Comment by Ezrovernum [ 23/Mar/19 ] |
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Still happening in 19w12b. My parrots always get killed in stupid ways because of them flying towards the creepers I'm fighting. |
| Comment by Jon1337 [ 14/Feb/19 ] |
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Still in 19w07a |
| Comment by Maxence MENIF [ 11/Sep/18 ] |
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Still in 1.13 and it's a bit annoying when you want to make a farm of creeper using cat AI to move creepers out. Parrots also teleport to you whenever you're attacked while they are not fighting pets (like cats) which is really annoying too. Sitting dogs out of a certain range should not teleport neither to help you. This can be very annoying when you fight in caves for instance. Also, I think nerby sitting dogs who stand up to help you fighting nerby ennemis should sit down again after there is no hostile entity attacking you (because they are dead or they're too far to chase you (this could be applied for "hostile" players too)), instead of teleporting to you. Actually, there is absolutly no benefice for sitting pets to teleport to their owner when they're under attacked. If they are ordered to sit, we want them to sit and not following us until they are ordered to stand. It's simple like that. |
| Comment by Rudolf Šimo [ 19/Aug/18 ] |
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Still in 1.13.. |
| Comment by Barlennan [ 26/Mar/18 ] |
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I noticed this behaviour a while ago when I shot myself with a bow while on a skyblock server in which I had bred a lot of wolves. My wolves got up and ran around, then sat back down after a while. |
| Comment by Aaron Rhodes [ 02/Feb/18 ] |
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Confirmed in 18w05a. Tamed cats, wolves, and parrots stop sitting and teleport to the player when the player takes damage from a mob attack. Unrelated sources of injury do not cause this behavior. |
| Comment by user-5dbda (Inactive) [ 21/Jul/17 ] |
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I also opened a similar ticket |
| Comment by Karuna Boyum [ 26/Jun/17 ] |
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I made a similar report recently re parrots ( |
| Comment by Kyle Cuthbert [ 23/Jun/17 ] |
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I'm having this happen with parrots without being hit, even in creative mode. I'm not sure how "danger" is determined, so should this be a separate report? |
| Comment by CDES5 (Inactive) [ 12/Dec/16 ] |
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Does this affect Minecraft 1.11? |
| Comment by [Mod] Neko [ 07/Aug/16 ] |
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1.10.2 is already listed. |
| Comment by LegyTLM [ 07/Aug/16 ] |
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Can confirm for 1.10.2 |
| Comment by Fabian Röling [ 22/Jun/16 ] |
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Confirmed for 1.10.1. |
| Comment by Fabian Röling [ 09/Jun/16 ] |
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Confirmed for 1.10. |
| Comment by Commander Sealand [ 01/Mar/16 ] |
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Confirmed for 1.9.0 for both cats and wolfs |
| Comment by James (inactive) [ 23/Dec/15 ] |
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Confirmed for 1.8.9 and 15w51b. |
| Comment by Chris olson [ 02/Mar/15 ] |
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Approved This happens sometimes! |
| Comment by Koala_eiO [ 08/Dec/14 ] |
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I think I know where this bug comes from. |
| Comment by a [ 08/Nov/14 ] |
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present in 1.8.1-pre4 |
| Comment by Galaxy_2Alex [ 24/Oct/14 ] |
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Reopened. We are only closing issues as Incomplete on which noone did anything for quite a lohg period of time. "Awaiting Response" is just a middle thing. |
| Comment by a [ 24/Oct/14 ] |
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Confirmed for 1.8.1-pre3 Also why would anything get marked as resolved just because no one has reported the issue in a while? MC has a LOT of issues, and not all of them are very obvious. The closure policy should not be this loose. |
| Comment by a [ 19/Aug/14 ] |
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present in 14w34d. |
| Comment by a [ 13/Aug/14 ] |
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Easily reproducible on 14w33a. Request title change to reflect the actual issue (dogs/tamed wolves disobeying sit commands by helping player in danger when within a certain radius). This also is present in 1.7.10, but after the dogs get up, they don't sit back down (I think they sit back down in the snapshots, but I can't remember). |
| Comment by a [ 30/Jul/14 ] |
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This is present in 1.7.10. I had sitting wolves teleport to me when I attacked a creeper. |
| Comment by vis [ 04/Jun/14 ] |
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still happens in 14w21b |
| Comment by Guillermo Jimeno Espinosa [ 03/Apr/14 ] |
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I can confirm this still happens in 14w11b. A sitting wolf teleported about 60 chunks away and appeared, still sitting, next to me. |
| Comment by Orion Humphrey [ 21/Feb/14 ] |
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Still in 14w08a. |
| Comment by [Mod] Ezekiel (ezfe) [ 21/Feb/14 ] |
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Is this still a concern in the latest Minecraft version 14w08a? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by Claude Merle [ 03/Jan/14 ] |
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I encountered that bug once on 1.7.4. I encountered that bug with tamed ocelots and tamed wolfs on several occasions (5-6 times) on previous versions of Minecraft (at least since version 1.5.0). More detailed description: ------ Maybe the following bug description is relevant, even if the issue seems to be separate. It happened to me 2 times. I left several tamed horses enclosed by fences in my base (so they were secured from any hostile mobs), I ventured out for a while (maybe the chunk was unloaded). When I returned to my base, I had lost 1 of my horses with no reasons (they could not have died, and I have never witnessed them glitching out from the base (through the walls for instance). I cannot reproduce that bug on demand. |
| Comment by Tails [ 31/Dec/13 ] |
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Is this still a concern in the current Minecraft version 1.7.4 / Launcher version 1.3.7 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by Orion Humphrey [ 09/Oct/13 ] |
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All my cats are randomly teleporting to me. Usually when I'm fishing. 39b snapshot. |
| Comment by Jonah Dewar [ 21/Jul/13 ] |
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Anytime I enter/exit a Nether Portal, the dogs will get up on their own, and I'm unable to order them to sit unless I restart that world. |
| Comment by Marios [ 03/May/13 ] |
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Oh! Thanks. |
| Comment by Tails [ 03/May/13 ] |
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@Marios: |
| Comment by Marios [ 03/May/13 ] |
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In case this bug report is for when tamed sitting wolves/cats momentarily start following the player when the player receives a hit from a mob, then it still occurs in 1.5.2 |
| Comment by Marios [ 15/Dec/12 ] |
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Very annoying. It happens every time they are around the player and player receives hit from a mob. Voted. Maybe you should give a better title and description. |