[MC-6833] Doubled up TNT Carts creates huge lag ("Nuclear minecarts") Created: 10/Jan/13 Updated: 03/Apr/13 Resolved: 15/Jan/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w02a |
| Fix Version/s: | Snapshot 13w03a |
| Type: | Bug | ||
| Reporter: | Zachary Freed | Assignee: | [Mojang] Nathan Adams |
| Resolution: | Fixed | Votes: | 8 |
| Labels: | lag, minecart, rails, tnt, tntminecart | ||
| Environment: |
Windows 7 64 Bit |
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| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||||||||||||||||||||||||||||||||||
| Description |
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If you get TNT carts, and just hold down when you place them on a rail, they will be doubled up in the same place. If you then push them, and they are about to fall off the edge, they will get stuck together, yet still continue gaining speed (You can tell from the sound). Furthermore, you can then destroy all the blocks under the connected rails, and the rails will float in mid-air. Eventually, the game will lag-out and crash, because of "ticking entities" |
| Comments |
| Comment by connor byers [ 03/Apr/13 ] |
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it still works....guys it just doesnt lag. thats that the problem was. its supossed to do this |
| Comment by hihi217 [ 02/Feb/13 ] |
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A small price to pay. |
| Comment by Howzieky [ 29/Jan/13 ] |
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but then you dont get the scoreboard :'( |
| Comment by hihi217 [ 20/Jan/13 ] |
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Guys, you can still download 13w02a to keep this so called "bug". |
| Comment by Howzieky [ 20/Jan/13 ] |
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NOOOOO! What have you people done!? YOU GOT THIS FIXED! |
| Comment by emil laviers [ 18/Jan/13 ] |
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don't report this bug!!!! its epic!! now its fixed. |
| Comment by Nick Salonen [ 14/Jan/13 ] |
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attached crash reports related to TNT minecart crash. minecarts would lag out before even exploding visually. I just put two on a longer track with an activator in the middle. |
| Comment by Christopher [ 12/Jan/13 ] |
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I played last 2 days with this "feature" Ah.. by the way. The Speed and the number of carts is relevant for crashing or exploding I made a Video about this. This one starts at Minute 7:45, where you can see the "Rays" and loaded chunks in Dynmap. |
| Comment by Sid Ben [ 12/Jan/13 ] |
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(X-post from Made a video of this bug - http://www.youtube.com/watch?v=TK4ddR5iUEM Dinnerbone, you must fix this. 2 pigs gave their lifes so this bug report could be made. |
| Comment by MegaScience [ 11/Jan/13 ] |
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In Snapshot 13w02b, I created a slope of powered rail. At the top, a dispenser with all 9 slots having a Minecart with TNT. I put a Comparator facing facing it and a lever on the other side so it would rapid-fire Minecarts with TNT. I pulled the lever and it sent all nine carts down the track very close together. When the first got to the end of the track, after passing over an Activator Rail, the game slowed down immensely, progressively getting even slower, with all the carts stopped. Eventually, the game crashed with the error report I am submitting. Upon reloading the game, the game held on the dirt background of the menu for a moment while the sound of TNT going off was heard, followed by the world loading normally with a large hole where the carts were. |
| Comment by MegaScience [ 11/Jan/13 ] |
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I had a Minecart with Furnace and Minecart with Chest on a 4x4 circle of powered rail. When I placed a Minecart with TNT between them, the furnace cart and TNT cart touched. Then all the carts stopped moving, even though the sound got progressively louder. I quickly started getting progressively longer lag spikes, until eventually the game simply froze. Luckily, |
| Comment by Huntard [ 11/Jan/13 ] |
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If you use only two carts or so you'll notice their is an explosion followed by the lag. However in my testing McEdit is required to remove all of the dropped items to actually see the effect. I've provided two screenshots from McEdit of the effects (titled double_tntcart_effect etc.). Using three carts my client simply crashes. NOTE: I was only using two, I got the effect when pushing them OFF a rail. |
| Comment by Fernando K [ 10/Jan/13 ] |
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I also posted this bug: |