[MC-6813] Dispensers Comparators pointing at them spam items Created: 10/Jan/13 Updated: 10/Feb/13 Resolved: 11/Jan/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w02a |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Josh Olsen | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | None | ||
| Environment: |
Windows 8 x64 |
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| Attachments: |
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| Confirmation Status: | Unconfirmed | ||||||||||||
| Game Mode: | Creative | ||||||||||||
| Description |
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If you place a dispenser, place a comparator so that it points into it, then place items in it, it will dispense them very fast, as if it were connected to a one tick clock. Placing the comparator adjacent to, but not pointing at, the dispenser will cause it to dispense one item. |
| Comments |
| Comment by Tails [ 11/Jan/13 ] |
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Duplicate of |
| Comment by MegaScience [ 10/Jan/13 ] |
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This is a combination of the behavior whereas a dispenser that is updated will fire, and comparators force what they are pointing at to update. The comparator does not need to be powered to cause this behavior - as long as the dispenser is powered and the comparator is facing it, this will happen. Whether this is something to be corrected is another question. I know some people have put this behavior to use, such as SethBling in condensing 2x2 flush piston doors. |
| Comment by Meta [ 10/Jan/13 ] |
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Seems more like a feature to me |