[MC-6770] TNT Minecarts explode instantly when derailing Created: 10/Jan/13 Updated: 06/Sep/15 Resolved: 10/Jan/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w02a |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | MiiNiPaa | Assignee: | Unassigned |
| Resolution: | Works As Intended | Votes: | 2 |
| Labels: | TNT, minecart | ||
| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||||||||||||||||||||||
| Description |
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When TNT minecart meets end of the track it explodes immideatly (Unlike with use of activator rail, where is some fuse time). But if TNT minecart derailed by breaking block under it, it will not explode. I believe the insta-explode thing is a bug, but even if it is intended, some consistency will be good. |
| Comments |
| Comment by Alvin Wong [ 18/Jan/13 ] |
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So in 13w03a this behaviour has changed... it doesn't explode when derailing but only when hitting the ground with enough momentum. So was this actually a bug at all? |
| Comment by Mr Valderhaug [ 17/Jan/13 ] |
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This is stupid, it should explode when it hits the ground, not the second it de-rails. Also if lands on a rail it shouldn't explode. |
| Comment by Kimitsu Desu [ 12/Jan/13 ] |
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Please reopen this issue! It may be as intended but there is an oversight. Minecarts don't seem to care about their speed when derailing or colliding, and if it derails into a fall it obviously shouldn't blow up until it lands. |
| Comment by Flasheek [ 10/Jan/13 ] |
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I don't think the immediate explosion caused by derailing is a good idea at all. You can accidentally slightly push it off the rails and die for no reason. Minecarts actually have the minimal speed for derail explosion, but this speed is so little it makes no sence. But explosion, caused by going off the rails on high enough speed sounds like a nice idea. Useless, but nice |
| Comment by Tails [ 10/Jan/13 ] |
| Comment by MiiNiPaa [ 10/Jan/13 ] |
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I had found out that not only derailing will cause them explode, but collision of two TNT cart will soetimes trigger an explosion. Not sure if I must post it as another bug. Looks like it is intended. Then this bug can possibly be caused by unfinished feature. |