| Type: | Bug | ||
| Reporter: | Kevin Reid | Assignee: | Mog (Ryan Holtz) |
| Resolution: | Fixed | Votes: | 22 |
| Labels: | chests, graphics, signs | ||
| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||
| Game Mode: | Survival | ||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
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Signs and chests do not display cracks on their surface when being broken, like “normal” blocks (and fences and trapdoors!) do. |
| Comments |
| Comment by Kumasasa [ 27/Jul/14 ] |
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Banners are not showing breaking animation: |
| Comment by Itouch2 [ 10/Jul/14 ] |
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Confirmed for 14w28b |
| Comment by Andrew Thomas [ 10/Jul/14 ] |
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Is there any way we can get a Mojang employee to confirm whether this is a bug or a Works as Intended? Also, confirmed for signs, chests, and trapped chests in 14w28b |
| Comment by Jeuv [ 09/Jul/14 ] |
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Confirmed for 14w28a. |
| Comment by Itouch2 [ 30/Apr/14 ] |
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Confirmed for 14w18a |
| Comment by Itouch2 [ 24/Apr/14 ] |
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Confirmed for 14w17a |
| Comment by Itouch2 [ 22/Mar/14 ] |
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Confirmed for 14w11b |
| Comment by user-f2760 (Inactive) [ 07/Mar/14 ] |
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that's because they don't get the textures from the blocks dictory like all other blocks do, signs and chest textures are under the entity's dictory and have the complete block in 1 png instead of 1 side of the block in 1 png like all other blocks |
| Comment by KnightMiner [ 06/Mar/14 ] |
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Still in 14w10a/b |
| Comment by KnightMiner [ 19/Feb/14 ] |
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Still in 14w08a |
| Comment by KnightMiner [ 14/Feb/14 ] |
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Partially fixed in 14w07a. |
| Comment by KnightMiner [ 30/Jan/14 ] |
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Still in 14w05a |
| Comment by KnightMiner [ 19/Jan/14 ] |
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Signs did have a breaking animation recently, though it was entirely due to a bug. See |
| Comment by GoodKingFilms [ 26/Oct/13 ] |
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Still in 1.7.2 and also with CocaBeans |
| Comment by fake fakes [ 13/Jun/13 ] |
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Still in 13w24a |
| Comment by Anon Ymus [ 26/May/13 ] |
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It is definitely a size problem, not a tile entity issue. Mob spawners and furnaces work just fine. |
| Comment by Anon Ymus [ 14/Mar/13 ] |
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Confirmed. |
| Comment by Kevin Reid [ 13/Jan/13 ] |
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Sure. I could retitle this bug “Tile entities should be capable of displaying the breaking animation”, but I think it's better to describe the end result, not the implementation. |
| Comment by Pixelgraph [ 13/Jan/13 ] |
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The reason is signs and chests are not actually blocks but tile entities. And entities don't naturally display cracks. |
| Comment by [Mod] Torabi [ 12/Jan/13 ] |
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That's ridiculous. Of course Java will allow it, just like it allows the lid-opening animation. The programming language itself is rarely a limitation. The question is just how much work it will take to make it work with the rest of the code. |
| Comment by [Crispy] PokeCanada [ 12/Jan/13 ] |
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Java just won't allow it. |
| Comment by [Crispy] PokeCanada [ 12/Jan/13 ] |
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This isn't an bug. Like Kevin said, the chests were full blocks before 1.8. Since then, they are considered transparent blocks now and can't display breaking animations. |
| Comment by Richard Collins [ 12/Jan/13 ] |
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I don't care if they've changed and that's why it doesn't have the animation, I want the animation back to make it look better. |
| Comment by Aden McKinley [ 07/Nov/12 ] |
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yeah this is an old bug and i would like to see it fixed |
| Comment by Kevin Reid [ 03/Nov/12 ] |
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Torabi, yep — chests used to be rendered as normal blocks. This changed in β1.8 (Adventure Update) which gave them an opening-lid animation and made them slightly smaller than full blocks. |
| Comment by [Mod] Torabi [ 03/Nov/12 ] |
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But didn't chests display the cracks in the past? |
| Comment by Pixelgraph [ 26/Oct/12 ] |
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That is because of the way the texture is rendered. |