[MC-665] Minecarts and TNT are not moved by water currents Created: 26/Oct/12  Updated: 09/Sep/17  Resolved: 16/Jul/14

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.2, Minecraft 1.4.5, Minecraft 1.4.7, Minecraft 1.5, Minecraft 1.5.1, Minecraft 1.5.2, Minecraft 1.6.1, Minecraft 1.6.2, Minecraft 13w38c, Minecraft 1.7.4, Minecraft 14w02c, Minecraft 14w03a, Minecraft 14w03b, Minecraft 1.7.5, Minecraft 14w11b, Minecraft 1.7.6-pre1
Fix Version/s: Minecraft 14w29a

Type: Bug
Reporter: Kevin Reid Assignee: Mog (Ryan Holtz)
Resolution: Fixed Votes: 9
Labels: minecarts, tnt, water

Issue Links:
Duplicate
is duplicated by MC-8982 TNT is not Moved by Water Resolved
is duplicated by MC-76032 TNT Will flow in water when ignited Resolved
Relates
relates to MC-10095 Minecarts and Primed TNT can be set o... Resolved
relates to MC-64089 Primed tnt is moved by water currents Resolved
CHK:
Confirmation Status: Confirmed
Game Mode: Survival

 Description   

In older versions of Minecraft (I believe those before powered rails were introduced), minecarts and activated TNT, if in a water stream, would be pushed (somewhat slowly) by the water; this no longer occurs.

Whether or not this was disabled deliberately, I request that it be re-added, because it adds more interactions to the game and enables interesting mechanisms:

  • Minecarts:
    • Separating stuck-together minecarts, a glitch which can occur in complex automated minecart systems.
    • Extremely slow timer mechanisms (similar to items falling through cobweb, but without destroying items).
    • Horizontal cart storage queues.
  • TNT:
    • High-power or compact cannons using water to push multiple TNT into one space.


 Comments   
Comment by puar [ 10/Nov/14 ]

Well this sucks

Comment by Dlawso the Really Lucky Rabbit [ 28/Jul/14 ]

Patrick Jin, it was something that was in Minecraft before powered rails were added. They are now supposed to move.

Comment by Unoriginal Name [ 28/Jul/14 ]

they aren't supposed to move

Comment by Jesse [ 22/Jul/13 ]

Confirmed in 1.5.2. This feature needs to be readded, as like the poster said, it adds more mechanics to the game.

Comment by John Distler [ 20/Jun/13 ]

@Treydun

Me too. <3

Comment by John Distler [ 20/Jun/13 ]

Confirmed in 1.5.2

Comment by Tails [ 04/Dec/12 ]

Confirmed in 1.4.5.

Comment by Treydun [ 04/Nov/12 ]

I personally loved that feature (bug) and both of those would be wonderful to have back in the game.

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