[MC-6623] Buggy piston behaviour when other pistons are close by Created: 09/Jan/13 Updated: 10/Feb/13 Resolved: 09/Jan/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w01b |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Andreas Pirker | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | None | ||
| Environment: |
Java Version 7 Update 7 |
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| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Game Mode: | Creative | ||||||||
| Description |
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When placing pistons horizontally adjacent but vertically one level apart, the upper piston won't retract until the lower one does. In the case I tested this I used three pistons: side view:
top view: r R S S S -
r = Redstone Wire
I then activated first the lower repeaters then the upper one:
The upper piston will now only retract if all repeaters are deactivated. |
| Comments |
| Comment by Tails [ 09/Jan/13 ] |
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Duplicate of |
| Comment by Andreas Pirker [ 09/Jan/13 ] |
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tried to recreate the issue today: the lower picture shows the setup ... activation order: BACCBA caused the described bug yesterday, today it worked fine though ... maybe something system workload related? OTOH: found two other bugs while testing: first picture: rapid toggling of the lever caused the sticky pistons to loose the sandstone blocks second: found a way to recreate |
| Comment by Tails [ 09/Jan/13 ] |
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Please provide some screenshots. |