[MC-6584] Y capped during uber cannon launch Created: 08/Jan/13 Updated: 25/Jan/13 Resolved: 25/Jan/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w01b, Snapshot 13w03a, Snapshot 13w04a |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Ultimate Omicron | Assignee: | Unassigned |
| Resolution: | Works As Intended | Votes: | 0 |
| Labels: | fly, speed, tnt | ||
| Attachments: |
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| Confirmation Status: | Unconfirmed |
| Game Mode: | Creative |
| Description |
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I built a TNT cannon with 80 focused charges. When firing at an angle of 45ยบ i blasted off to approximately y=620, at which point my character acted like if it hit a solid ceiling, sliding sideways and falling. When i used half charge, i blasted off normally and hit a vector of y:1059,5. Then i built a larger cannon with 160 charges, at which the full-blast cap was seemingly reduced to approximately y=310. Character instantly hits this height and slides parallel to the ground until coming to a halt and falling to the ground approximately 500m away from the cannon. I attached a scheme of the observed trajectory. On multiplayer, all that happens is that after (latency) milliseconds the player is teleported back to the explosion origin with a speed of zero like if it never happened. |
| Comments |
| Comment by Tails [ 25/Jan/13 ] |
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Thanks for the update, resolving as intended. |
| Comment by Ultimate Omicron [ 25/Jan/13 ] |
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Uploaded the correct trajectory diagram. |
| Comment by Ultimate Omicron [ 25/Jan/13 ] |
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News. I finally understood what happens; These shots have an oblique launch angle, so the player hits unloaded chunks. Due to the new mechanic implemented to avoid teleported players falling into the void, the Y speed is discarded when they exit the loaded area. As soon as the chunks load, the player then falls with gravity. So i believe this is working as intended |
| Comment by Ultimate Omicron [ 08/Jan/13 ] |
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Thanks I gave it another shot just to be sure, was capped at y:372. |
| Comment by Kumasasa [ 08/Jan/13 ] |
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Shot height and width is quite inconsistent. |
| Comment by FireHunterX [ 08/Jan/13 ] |
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I went up and up and up and up... I didn't abruptly stop either. Just kept going. |
| Comment by Ultimate Omicron [ 08/Jan/13 ] |
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Done |
| Comment by FireHunterX [ 08/Jan/13 ] |
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Go ahead. |
| Comment by Ultimate Omicron [ 08/Jan/13 ] |
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Attached crash report during fire, and crash report after firing. Do you want me to attach the map with the loaded cannon? It's 1.9 MB. |
| Comment by Kumasasa [ 08/Jan/13 ] |
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Please force a crash by pressing F3 + C for 10 seconds while ingame and attach the crash report here. |