[MC-642] Sunlight Value staying 15 during night. Created: 26/Oct/12 Updated: 28/Jul/20 Resolved: 27/May/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.2 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Paul | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | debug, f3 | ||
| Environment: |
Normal Minecraft Client |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Game Mode: | Survival | ||||||||
| Description |
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What is happening: The value of sl on the F3 screen is staying at 15 during night. |
| Comments |
| Comment by Amaranth (Travis Watkins) [ 26/Oct/12 ] |
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Minecraft has two light values: sun light and block light. The sun light value never changes as that would be very expensive. This is how it worked before beta 1.8 and sunrise/sunset were laggy. The game knowns to ignore sun light values during the night for spawning and such so there is no problem with this setup. It even uses the sun light values for deciding where and how intensely it should render the blue "moonlit night" shade for a world instead of just pitch black darkness. |