[MC-6125] Adding an item to the chest decreases output signal level Created: 04/Jan/13 Updated: 19/Mar/17 Resolved: 10/Jan/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w01b |
| Fix Version/s: | Snapshot 13w02a |
| Type: | Bug | ||
| Reporter: | MiiNiPaa | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 0 |
| Labels: | chest, redstone, redstone-comparator | ||
| Attachments: |
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| Confirmation Status: | Unconfirmed |
| Game Mode: | Creative |
| Description |
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I had used a new feature: using comparators to determine how full is the chest. If you fill chest with minecarts or other non-stackable items save for one slot, it will emit a strong signal (14, I believe) But if you place in the last slot one item, which stacks to 64 (a button for example) it will emit much weaker signal. |
| Comments |
| Comment by Tails [ 10/Jan/13 ] |
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Thanks for the update. |
| Comment by MiiNiPaa [ 10/Jan/13 ] |
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Fixed in 13w02a |
| Comment by MiiNiPaa [ 07/Jan/13 ] |
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I have attached all screenshots to the post. |
| Comment by Tails [ 04/Jan/13 ] |
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Please attach the screenshots directly on here. |