[MC-6047] Comparator strings fail to transmit 1-tick pulses Created: 04/Jan/13 Updated: 03/May/15 Resolved: 09/Mar/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w01b, Snapshot 13w02b, Snapshot 13w05a |
| Fix Version/s: | Snapshot 13w10b |
| Type: | Bug | ||
| Reporter: | Kellby Benson | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 3 |
| Labels: | None | ||
| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||
| Game Mode: | Creative | ||||||||||||||||||||||||
| Description |
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When I feed a 1-tick pulse to a string of comparators, the first comparator lights up, but does not transmit a signal. Occasionally, the signal is carried through several comparators. No rule seems to affect this, not even chunk boundaries. When a single comparator followed by a redstone wire receives a 1-tick pulse, it works fine, as does a single comparator followed by a repeater. |
| Comments |
| Comment by Daniel Whitney [ 26/Apr/13 ] |
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This bug is still present in 1.5 on my computer, try making a one tick pulse generator with comparators, or use a redstone torch to made a one tick pulse and the comparator will not pick it up. |
| Comment by Tails [ 09/Mar/13 ] |
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Unable to reproduce anymore, resolving. |
| Comment by Kwin van der Veen [ 31/Jan/13 ] |
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Confirmed in 13w05a. I also did some more testing and it seems that a 2 tick pulse becomes a 1 tick pulse, but if you place 4 or more comparators after each other the pulse sometimes increases to 2 or 3 ticks. However 1.5 tick pulses seem to work fine. |
| Comment by Kwin van der Veen [ 16/Jan/13 ] |
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I also noticed this and made a quick video about it: http://www.youtube.com/watch?v=dyo156gCrK4. This video also shows that the moment of placing a comparator also affects the way a chain of comparators update. |
| Comment by Tails [ 11/Jan/13 ] |
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Confirmed in 13w02b. |