[MC-5976] Can´t fill completly a double chest with the hopper Created: 04/Jan/13  Updated: 03/May/15  Resolved: 11/Jan/13

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Snapshot 13w01a, Snapshot 13w01b, Snapshot 13w02a
Fix Version/s: Snapshot 13w02b

Type: Bug
Reporter: Jay2006 Assignee: Unassigned
Resolution: Fixed Votes: 12
Labels: None

Issue Links:
Duplicate
is duplicated by MC-6130 Hopper can't drain from/funnel into t... Resolved
is duplicated by MC-6188 Hopper Resolved
is duplicated by MC-6320 Hopper and Double chests Resolved
is duplicated by MC-6329 Hoppers fill double chests halfway Resolved
is duplicated by MC-75162 Hoppers are not working with double c... Resolved
Relates
relates to MC-7301 Single hopper does not properly grab ... Resolved
CHK:
Confirmation Status: Confirmed
Game Mode: Creative

 Comments   
Comment by Tails [ 11/Jan/13 ]

Fixed as of 13w02b.

Comment by Maarten Thijs [ 10/Jan/13 ]

still in 13w02a. please update

Comment by MegaScience [ 08/Jan/13 ]

Having to rig up hoppers to feed into both sides of a double chest at the same is annoying since they only fill one side.

Comment by Tanisha Angelia [ 05/Jan/13 ]

@Xavier It would be better and more organized to have a pipe and filter system if you wanted to separate contents. I vote for this as a bug in the sense that it's an undesired behavior.

Comment by FireHunterX [ 05/Jan/13 ]

Maybe you want half to be one type of block and half to be something other?

Comment by A Y [ 05/Jan/13 ]

If you think about this from the logical way this is a bug => Think you have 2 aquarium (chests) and you stick them together and cut the glass between them (double chest with 1 Interface) .. now you have a pump (hopper) witch pumps water (items) in one of the aquariums => The second aquarium would also be filled

Comment by Chloe Idun Anderson [ 04/Jan/13 ]

It's indeed possible to use a second hopper to drain items out of a large chest by making one hopper drain into the other, however there is no effective way to do the same thing with a double chest. For instance, I have a Minecart system to transport good from the mine to the surface, and when the minecart gets to the top I want it to drain into a large chest, but it can only fill up one side unless I jimmy rig up some sort of contraption to move it back and forth based on which side of the chest has more in it, and I'm not sure if that's even possible. Which to me makes it a bug, because it doesn't interact with the blocks in the way you would expect it to interact.

Comment by [Crispy] PokeCanada [ 04/Jan/13 ]

But the hit boxes are directed to BlockDoubleChest.class. Not BlockChest.class. That what makes it render and act as BlockDoubleChest.class and not BlockChest.class. But when using those features, it goes to the first possible solution which is using BlockChest.class. Anyways like I said to fix it, just add an second one.

Comment by Maarten Thijs [ 04/Jan/13 ]

no it's a bug. you can see the proof when you open a large chest. you will see the inside consists out of one large gap instead of 2 gaps. so they really merged. it's probaply just a minor bug in the code. they overlooked it

Comment by [Crispy] PokeCanada [ 04/Jan/13 ]

This isn't a bug. Both chests have actually 2 classes each. The BlockChest.class and BlockDoubleChest.class (OR some class like that) With it having an double class, it is impossible to add it to both chests as it would go for the first class which would be BlockChest.class. You can do this by adding two Hoppers though.

Comment by Wim Van Renterghem [ 04/Jan/13 ]

This is not really a bug, it is because double chests are actually just 2 chests next to eachother, each with their contents. The combining is merely visual. But I would really like to see the filling of double chests added too!

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