[MC-5961] Droppers and Dispensers aren't triggered by 1 or 2 tick pulses Created: 04/Jan/13 Updated: 07/Mar/13 Resolved: 07/Mar/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w01a, Snapshot 13w03a |
| Fix Version/s: | Snapshot 13w10b |
| Type: | Bug | ||
| Reporter: | Natron77 | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 1 |
| Labels: | None | ||
| Environment: |
Windows 7, Java Version 1.7.0_09 |
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| Confirmation Status: | Community Consensus | ||||||||||||||||||||
| Game Mode: | Creative | ||||||||||||||||||||
| Description |
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Pulses of 2 or less ticks have no effect on dispensers Repro Steps: Result: No item is dispensed. Expected Result: Any length pulse will activate the dispenser (which was the behavior prior to Snapshot 13w01a) |
| Comments |
| Comment by Anon Ymus [ 07/Mar/13 ] |
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Resolving as fixed, with |
| Comment by Anon Ymus [ 07/Mar/13 ] |
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(See |
| Comment by Kwin van der Veen [ 06/Mar/13 ] |
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This seems to be fixed in 13w10b. So dispensers and droppers both get triggered by 1 tick pulses and 1 tick clocks (2 ticks cycle), however a comparator clock only triggers them once if they are placed to close to the output of the comparator. I haven't tested good enough, but it seems that the dropper or dispenser has to be more than 2 blocks away from the block in front of comparator to get triggered multiple times. |
| Comment by Kevin f [ 24/Jan/13 ] |
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Using a clock that uses a 1 tick pulser from torches will cause a dispenser not to fire. When using a traditional 2 repeater method does work for me. |
| Comment by FireHunterX [ 08/Jan/13 ] |
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Also happens with Lamps. The lamp is on for slightly longer than the pulse, so it always stays on. |
| Comment by Mlakuss [ 07/Jan/13 ] |
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In the last snapshot, you can use the comparator instead of a clock to activate the dispenser. |
| Comment by FireHunterX [ 06/Jan/13 ] |
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I'm attaching a screenshot of a configuration that works just fine without any sacrifice in speed. Works as if it were only hooked up to the pulsing repeaters. MAY TAKE A FEW TRIES AT FIRST! Just keep switching the delay on the repeater behind the dispenser. |
| Comment by FireHunterX [ 06/Jan/13 ] |
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The dispenser WILL activate with the first pulse, but it does not deactivate fast enough to be triggered by the second pulse. |
| Comment by Ryan Roberts [ 06/Jan/13 ] |
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I also found this. I even tried activating the dispenser with a button and had no luck. I am using 13w01b. |
| Comment by Shardner [ 04/Jan/13 ] |
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Power the dispenser and it will trigger with the pulse. it was that way before the snapshot in 1.4.6 so i don't know if its a bug or not |