| Type: | Bug | ||
| Reporter: | Leon | Assignee: | [Mojang] Grum (Erik Broes) |
| Resolution: | Works As Intended | Votes: | 4 |
| Labels: | ozelot, particle, sprinting | ||
| Attachments: |
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| CHK: | |
| Confirmation Status: | Confirmed |
| Description |
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If an ocelot run away, but the fence is in the way, particles constantly appear as if the ocelot sprint. |
| Comments |
| Comment by Swekob [ 12/Nov/15 ] |
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Confirmed for 15w46a |
| Comment by Swekob [ 01/Nov/15 ] |
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Confirmed for 15w44b. |
| Comment by Bob Saggot [ 16/Jul/14 ] |
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I sometimes notice this with iron golems. They emit sprinting particles, even tho they stand still. |
| Comment by [Mod] Ezekiel (ezfe) [ 10/Jul/13 ] |
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Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by user-571ee (Inactive) [ 26/Mar/13 ] |
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You are right, I can confirm this in 1.5.1 (and I removed my previous comment). This is easy to reproduce. Build a fenced area. Put an ocelot in. Switch to /gamemode 0. After a little while it will get stuck in run mode. It constantly ejects particles but does not run. |
| Comment by Leon [ 23/Mar/13 ] |
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Why can the ocelot look at me then, as he runs away? |
| Comment by Maarten Thijs [ 04/Jan/13 ] |
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confirmed |