[MC-5774] Blocks being constantly pushed by pistons turn invisible after some time Created: 03/Jan/13 Updated: 07/Sep/15 Resolved: 17/Mar/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w01a, Snapshot 13w01b, Snapshot 13w02a, Snapshot 13w03a, Snapshot 13w04a, Snapshot 13w05a, Snapshot 13w05b, Snapshot 13w06a, Snapshot 13w07a |
| Fix Version/s: | Minecraft 1.5 |
| Type: | Bug | ||
| Reporter: | Jonathan Haas | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 7 |
| Labels: | piston, redstone, redstone-block, visual | ||
| Environment: |
Java 1.7 Win7 |
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| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
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Build the attached setup, place a redstone block between the pistons and wait a few seconds. Alternatively kill yourself (/kill), fly away and come back etc. (same steps as to reproduce Actual outcome: Redstone block turns invisible. Expected outcome: Redstone block stays visible. Bug also exists for other blocks if you power them Probably the same underlying issue as |
| Comments |
| Comment by Tails [ 17/Mar/13 ] |
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Thanks for the update. |
| Comment by Jonathan Haas [ 17/Mar/13 ] |
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Confirmed fixed for both the 2 and 4 piston setup in MC 1.5. The pistons are now behaving properly and are moving slower |
| Comment by Tails [ 17/Mar/13 ] |
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Unable to reproduce with 4 piston setup. |
| Comment by Jonathan Haas [ 01/Mar/13 ] |
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I filed |
| Comment by Anon Ymus [ 23/Feb/13 ] |
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Got it now. For me, there is both the redstone block and an invisible one that occupy the same space and experience z-fighting with each other. Upon destroying the redstone block, the invisible one continues around. |
| Comment by Jonathan Haas [ 23/Feb/13 ] |
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Bug seems to be sort of resolved with sticky pistons but still happens on normal ones. If you build the 4-piston setup with sticky pistons it looks like the block is pushed through all 4 positions in one single tick, which is very weird. But at least it doesn't turn permanently invisible. Behavior for non-sticky piston seems to be unchanged. |
| Comment by GrygrFlzr [ 23/Feb/13 ] |
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Confirmed to still occur on 13w07a with the four piston setup if no repeater delays are added. Reopened. EDIT: |
| Comment by Jonathan Haas [ 23/Feb/13 ] |
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Still reproducible using the 4-piston clock with non-sticky pistons |
| Comment by Anon Ymus [ 22/Feb/13 ] |
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I can no longer reproduce in 13w07a. |
| Comment by Anon Ymus [ 10/Feb/13 ] |
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Confirmed. |
| Comment by Jonathan Haas [ 02/Feb/13 ] |
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This seems to be much worse with 13w05b as the block now seems to disappear split seconds after starting the clock. |
| Comment by Jonathan Haas [ 27/Jan/13 ] |
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Redstone not appearing to pulse is |
| Comment by Joshua Staub [ 26/Jan/13 ] |
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Here's a video of the behavior I made. Also note that the redstone does not appear to pulse. |
| Comment by Jonathan Haas [ 04/Jan/13 ] |
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Also notice that this bug doesn't need a redstone block, on the attached screenshot the diamond block becomes invisible, too, after a few seconds. |
| Comment by Maarten Thijs [ 04/Jan/13 ] |
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confirmed, seen it in cubehamsters video http://youtu.be/gAAoKMU6dBw |
| Comment by Guybrush Threepwood [ 03/Jan/13 ] |
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you don't have to use /kill or fly away. you just have to wait or try again |