[MC-570] floating tripwire doesn't mix with non-floating tripwire - it will just pop off Created: 25/Oct/12  Updated: 27/Mar/16  Resolved: 26/Oct/12

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.2
Fix Version/s: None

Type: Bug
Reporter: Wouter van Velzen Assignee: Unassigned
Resolution: Works As Intended Votes: 0
Labels: redstone, trip-wire
Environment:

windows 7 home and students
java 7


Attachments: PNG File 2012-10-25_22.01.24.png    
Issue Links:
Duplicate
is duplicated by MC-6540 Tripwire hooks not connecting with fl... Resolved
is duplicated by MC-8412 Tripwire won't work unless there is a... Resolved
is duplicated by MC-9046 Tripwires Resolved
is duplicated by MC-13077 Tripwire disconnecting when a block i... Resolved
is duplicated by MC-16787 Tripwire doesn't connect on Glowstone... Resolved
is duplicated by MC-17891 String Placement Bug Resolved
is duplicated by MC-42451 Can not place trip wire over packed i... Resolved
is duplicated by MC-74236 Tripwire bug Resolved
is duplicated by MC-77338 Tripwire hook's texture is a little w... Resolved
is duplicated by MC-4147 The string behaves differently on Ice Resolved
Relates
relates to MC-13129 Floating/grounded restriction on trip... Resolved
Confirmation Status: Unconfirmed

 Description   

if you have floating trip wire and a hook with a block there under it won't connect with the trip wire and when you place the block when the wire is already placed and you walk on it, it brakes and when you place a block under the trip wire when everything is floating the wire breaks.

i think the wire should connect and work like normal wire and won't break when you place a block under it

here is a link to see it better http://youtu.be/oUUde4Qp5U4



 Comments   
Comment by KingSupernova [ 27/Mar/16 ]

This issue has been fixed. Tripwire now doesn't care what it's on.

Comment by KingSupernova [ 03/Dec/15 ]

Has been fixed now.

Comment by insomniac_lemon [ 10/Mar/15 ]

I don't get it, what is even the point of 'suspended' states of tripwire/tripwire hook? Why should it matter if a block is under it or not? The suspended version has a model that is higher up on the block..... which logically, seems backwards because the version on the ground seems like it needs more room below for proper activation.

I see no behavior change (what are the "subtle differences" besides hitbox size, and why are they important? I've never heard anyone say that suspended/grounded tripwire was NEEDED for something to work), just remove the 'suspended' state and raise the model/hitbox up on tripwire+tripwire hooks. Bam, no more mixed state.

Comment by KingSupernova [ 08/Jan/15 ]

This behavior also occurs when the ground is a mix of opaque and transparent blocks. As this behavior is clearly buggy, this report should be marked as "Won't fix" instead of "Works as intended".

Comment by Victor Møller Pedersen [ 10/Nov/12 ]

This should be considered a bug. In general, tripwire shouldn't be destroyed when blocks underneath are changed. It kills a lot of the potential and depth of the system. By changing this, we can finally have a detection method on the ground that still works without said ground. For instance, pulling away the floor without the tripwire breaking.

Also I want to point out, you can have a grounded tripwire without a block under one of the hooks. I'm sure it relates to the whole N/S/E/W thing, as only a specific end will work.
Hell, while I'm at it, I think hooks themselves should trigger the mechanism too. But the issue at hand is as OP stated.

Comment by Chris Stewart [ 01/Nov/12 ]

Could someone elaborate further on "It behaves in subtly different ways depending on its suspension status" besides how it is presented in each state? If this was fixed it would enhance the use of tripwires because of the ability to make a 8x8 display actually 8x8 instead of 16x16 possible using this setup http://imgur.com/a/Hr2wV#0 So please reconsider this BUG.

Comment by [Mojang] Nathan Adams [ 26/Oct/12 ]

This is intentional behaviour. Tripwire can be all floating or all grounded, but not a mixture of both. It behaves in subtly different ways depending on its suspension status, so it logically just cannot function while in a mixed state.

Comment by Wouter van Velzen [ 26/Oct/12 ]

still... internet connection ffffffffffuuuuuuuuuuuuuuuuuuu

Comment by Stijn Brouwer [ 26/Oct/12 ]

LOL Grammar nazi

Comment by Wouter van Velzen [ 26/Oct/12 ]

still not uploaded

Comment by Wouter van Velzen [ 26/Oct/12 ]

tanks for the better titel

Comment by Daedalus Young [ 25/Oct/12 ]

Please edit your summary to something more descriptive. "trip wire break" in itself is not really a bug, you may want to change it to something like "floating trip wire doesn't mix with non-floating trip wire - it will just pop off" if you believe that is the bug.

Comment by Wouter van Velzen [ 25/Oct/12 ]

the video is very slow with uploading so it can take a few hours when you can watch it i comment again when its done

Comment by sciguyryan [ 25/Oct/12 ]

This is an intentional feature as I understand it. Floating tripwire and block-based tripwire cannot be mixed.

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