[MC-5686] Entity's cooldown timer is reset when the entity touches a nether portal Created: 02/Jan/13 Updated: 02/Jun/24 Resolved: 01/Jul/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.6, Minecraft 1.4.7, Snapshot 13w01b, Snapshot 13w05b, Minecraft 1.5, Snapshot 13w11a, Minecraft 1.5.1, Minecraft 1.5.2, Snapshot 13w18c, Snapshot 13w19a |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Iree | Assignee: | Unassigned |
| Resolution: | Works As Intended | Votes: | 9 |
| Labels: | entity, nether_portal | ||
| Attachments: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
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The portal cooldown timer on the minecart ruins the fun in general. But I assume it's resetting every time the cart touches a portal. Therefore my bruteforce attept on teleporting a cart also doesn't work |
| Comments |
| Comment by Iree [ 14/May/17 ] |
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Dear Tails, My Bug is only about minecart and about entities WITHOUT AI. Here, I have you another way to fix this! |
| Comment by Darth Revan [ 07/Aug/13 ] |
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It's not a new feature, it's a bug, the cooldown is to long and causes problems that where not intended to happen. Something must be changed! I and other commenters gave some suggestions about how it should actually work. Don't skew the meaning, please, it's a bug, not a feature. |
| Comment by Tails [ 06/Aug/13 ] |
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For feature suggestions or changes please use the Minecraft Forums: Suggestions. |
| Comment by Iree [ 06/Aug/13 ] |
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Seconded. Or perhaps bind the timer to a specific portal. |
| Comment by Darth Revan [ 06/Aug/13 ] |
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Can't other mobs be teleported a bit further from the portal as to prevent this timer cooldown thing, or at least make the cooldown a little lower like 5-10 seconds? It frustrating like this. Please! This is what is bothering us! |
| Comment by Tails [ 31/Jul/13 ] |
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Reason: |
| Comment by Iree [ 11/Jul/13 ] |
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/me is sad about this cargo-railway-build-preventing code hackery being intended. |
| Comment by Iree [ 30/May/13 ] |
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Unless there are players in the nether, it gets unloaded and thus frozen in time. |
| Comment by Carl Lystad [ 30/May/13 ] |
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Had an odd variation on this happen to me: A pair of sheep who had been in the nether for a while and were not touching the portal when I came through would not go back through when I tried to push them. So does the cooldown apply to all mobs regardless of whether it is a mob or player who touches the portal? |
| Comment by Dustin Held [ 02/May/13 ] |
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can a mod update the affected versions for this post? |
| Comment by Iree [ 07/Feb/13 ] |
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What about preventing the mob/cart from using the SAME portal during the cooldown period, (rephrase: Tying cooldown to the last/particular portal the mob/cart arrived from) That shall be both easy to implement and increase the fun. |
| Comment by Tails [ 06/Feb/13 ] |
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Confirmed in 13w05b. |