[MC-5636] Frequent crashes to desktop after 1.4.6 update Created: 01/Jan/13  Updated: 10/Feb/13  Resolved: 01/Jan/13

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.6
Fix Version/s: None

Type: Bug
Reporter: Andy Ruse Assignee: Unassigned
Resolution: Duplicate Votes: 0
Labels: crash
Environment:

Windows 7 , 64 bit Build 7601 Service Pack 1
JRE 1.7.0_10-b18


Attachments: Text File crash-2013-01-01_04.22.29-client.txt     Text File hs_err_pid5208.log     Text File hs_err_pid5364.log     Text File hs_err_pid8244.log    
Issue Links:
Duplicate
duplicates MC-588 Instant crash of my Minecraft 1.4.2 C... Closed
Confirmation Status: Unconfirmed
Game Mode: Survival

 Description   

Game crashes to desktop after a random interval. Sometimes as little as 5 minutes, sometimes as much as 12 hours. I can discern no pattern in what causes the crashes to happen. I've tried every combination of video settings, upgraded my Nvidia drivers, upgraded Java to the latest version, but nothing helps.

Prior to the 1.4.6 update, Minecraft was rock-solid. The crashes started happening soon after the update, and I haven't changed anything else about my system.

About every 1 out of 4 crashes, I get an error log in the folder where my minecraft.exe resides. I've attached a few of those.



 Comments   
Comment by Andy Ruse [ 02/Jan/13 ]

In my opinion, this issue is not a duplicate of MC-558, which was a predictable crash in previous version of Minecraft, whereas my issue is an unpredictable crash that happens only in 1.4.6.

After further research, it seems that the problem is due to the version of LWJGL that ships with 1.4.6. I upgraded to LWJGL version 2.8.4 and haven't experienced a crash since. So, while the problem may not be with the Minecraft code itself, the entire Minecraft distribution with associated libraries is not stable on some systems.

Comment by Tails [ 01/Jan/13 ]

Duplicate of MC-588.

Comment by Andy Ruse [ 01/Jan/13 ]

It happens to me in both SSP and SMP (with me hosting a LAN game).

Comment by [Crispy] PokeCanada [ 01/Jan/13 ]

This indeed does happen. I haven't been able to run my server for 2 weeks since this started to occur. It still happens in 1.4.7 and appears to me as an SMP issue only.

Comment by Kumasasa [ 01/Jan/13 ]

Found nothing special in the forced crash report.
Do those crashes only occur in SMP or also in SSP or CSP ?

Comment by Andy Ruse [ 01/Jan/13 ]

Forced crash report attached.

Comment by Kumasasa [ 01/Jan/13 ]

Please force a crash by pressing F3 + C for 10 seconds while ingame and attach the crash report (directory .minecraft/crash-reports/ ) here.

Comment by Kumasasa [ 01/Jan/13 ]

Two of the crashes have to do with renaming of files:

Stack: [0x0000000013170000,0x0000000013270000],  sp=0x000000001326ee30,  free space=1019k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C  [ntdll.dll+0x28359]  RtlSizeHeap+0x89

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j  java.io.WinNTFileSystem.rename0(Ljava/io/File;Ljava/io/File;)Z+0
j  java.io.Win32FileSystem.rename(Ljava/io/File;Ljava/io/File;)Z+17
j  java.io.File.renameTo(Ljava/io/File;)Z+29
j  bfa.a(Ljava/util/Map;Ljava/io/File;Ljava/io/File;Ljava/io/File;)V+78
j  bfa.a(Lbfa;Ljava/util/Map;Ljava/io/File;Ljava/io/File;Ljava/io/File;)V+6
j  bfc.run()V+29
v  ~StubRoutines::call_stub

The other something with graphics:

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
J  org.lwjgl.opengl.GL11.nglCallList(IJ)V
J  ayf.a(F)V
J  aww.a(Llq;FFFFFF)V
J  bcj.a(Lmd;FFFFFF)V
J  bcj.a(Lmd;DDDFF)V
J  bbt.a(Llq;DDDFF)V
J  bbu.a(Llq;DDDFF)V
J  bav.a(Laoj;Lbbd;F)V
J  ban.a(FJ)V
J  ban.b(F)V
J  net.minecraft.client.Minecraft.J()V
J  net.minecraft.client.Minecraft.run()V
j  java.lang.Thread.run()V+11
v  ~StubRoutines::call_stub
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