[MC-56] Broken or missing animations with potion of invisibility Created: 24/Oct/12  Updated: 04/Oct/19  Resolved: 30/Oct/12

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.1, Minecraft 1.4.2
Fix Version/s: Minecraft 1.4.3

Type: Bug
Reporter: Matti Ruohonen Assignee: [Mojang] Nathan Adams
Resolution: Fixed Votes: 0
Labels: animation, invisible
Environment:

Linux, sun-jdk-1.6.0.35


Issue Links:
Duplicate
is duplicated by MC-90 Sword swing doesn't happen when invis... Resolved
is duplicated by MC-361 bug:when in invisibility your arm doe... Resolved
is duplicated by MC-416 Mob Skulls don't move with player hea... Resolved
is duplicated by MC-430 Punching animation doesn't work in f5... Resolved
is duplicated by MC-448 Unable to see item swinging when in 3... Resolved
is duplicated by MC-449 Invisibility potion render glitches Resolved
is duplicated by MC-475 see other player hitting animation if... Resolved
is duplicated by MC-549 Held item orientation is wrong when p... Resolved
is duplicated by MC-571 Animations don't play F5 mode and inv... Resolved
is duplicated by MC-597 Mob heads + invisibility potions. Resolved
is duplicated by MC-785 Head glitch Resolved
is duplicated by MC-867 when you wear an invisibility potion ... Resolved
is duplicated by MC-1016 [smp] Invisibilty potion makes you mi... Resolved
is duplicated by MC-1169 When in third person mode and invisbl... Resolved
is duplicated by MC-1597 Animation bug with the invisibility p... Resolved
is duplicated by MC-1671 When wearing zombie head, in 3rd pers... Resolved
is duplicated by MC-1995 Pumpkins with invisibility and SMP Resolved
is duplicated by MC-2064 Armour and tools not showing properly... Resolved
is duplicated by MC-2602 Heads looking the wrong way while inv... Resolved
is duplicated by MC-1150 Head looks wrong way while invisible. Closed
is duplicated by MC-1402 When Vanished And Wearing A Head Play... Closed
Relates
relates to MC-162532 When invisible, players wearing heads... Resolved
Confirmation Status: Unconfirmed

 Description   

The player's head orientation (or wearable item/helmet orientation, other than the armor) seems to get stuck to the one it was at when drinking a potion of invisibility. It resets when the potion effect runs out. This can be seen by wearing a pumpkin while invisible and using F5. The head/pumpkin does not move in relation to the body while looking around. Also, the weapon and tool use/hit animations don't work while invisible. (Sword block animation does work though.)

Edit: The sword block isn't identical to normal either. The sword is in a weird downward angle.



 Comments   
Comment by David Wheatley [ 04/Apr/13 ]

Just to add to this, I drunk a potion of Invisibility (8:00). And when I drunk it again, my potion stayed still, same with milk. NO ANIMATION.

EDIT: Also, my skin was "blank" so I was completely black. Then I drunk a potion, and my skin turned grey. JUST GREY

Comment by Tails [ 12/Nov/12 ]

To be absolutely invisble you may not have anything in hand and no armor on!

Comment by Keith ehlen [ 12/Nov/12 ]

Another bug with the invisibility potions is that the "invisible" person's item in hand is still visible in a lan multiplayer-creative game. Is this a bug, or is it intented?

To recreate:have a person on a Windows XP and Windows 7 get on a lan multiplayer-creative with Windosw 7 as host. Now, if the host drinks a potion of invisibilty (8:00 duration), any item in the hand of the invisible person, excluding an empty hand, is still visible to person on the Windows XP.

Ps. I couldn't create a new report because the "choose a version of the game"( ie. 1.4.2) area would not work on my mobile device.

Comment by Daniel Harris [ 04/Nov/12 ]

When on multyplayer and invisible both the armour and tool movements are liked to the nearest player to the invisible one.

To recreate do this: Get two people then one of them needs to drink an invisible potion. Then the person needs to ether wear helmet (pumpkins work the best) or hold a sword. Then the person that invisible needs to stand still (and be in f5 mode) while the other person needs to run and jump around.

If you recreate it you will see that the "bobbing feacher" where the sway of both the head and held tools move the same as the non invisoble player.

Comment by aquapearl736 [ 28/Oct/12 ]

this happened to me too it doesnt really matter to me but i still think it should be fixed. i think the problem is since the item in hand appears to be seperated from the player, the computer sees it as an absolutly seperate thing, therefore, not able to move in sync with the player

Generated at Sun Jan 12 11:49:39 UTC 2025 using Jira 9.12.2#9120002-sha1:301bf498dd45d800842af0b84230f1bb58606c13.