[MC-5437] Fake blocks after long distance timed explosion Created: 27/Dec/12  Updated: 03/May/15  Resolved: 27/Dec/12

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.6
Fix Version/s: None

Type: Bug
Reporter: Nex Kunore Assignee: Unassigned
Resolution: Duplicate Votes: 0
Labels: block, redstone, rendering
Environment:

Windows 7 Home Premium 64bit; Java 1.7.0_07 Runtime Environment (build 1.7.0_07-b11)


Attachments: Zip Archive Screenshots.zip    
Issue Links:
Duplicate
duplicates MC-302 TNT explosion delayed until exiting a... Resolved
Confirmation Status: Unconfirmed
Game Mode: Creative

 Description   

I made a long-delayed redstone circuit using repeaters and a button, wired up to a (non-sticky) piston. The piston would push 1 sand block out of a giant pillar I was standing on (up to max height) to make me fall down along with the stack. It would also trigger some TNT laying around the base of the sand pillar. While standing on the top of the tower I could see some of the world dissapear (meaning the TNT had exploded, obviously). I fell down a couple of blocks along with the sand. The weird thing was: the TNT never dissapeared from my screen (whilst on top AND when I was at the base of the pillar). Basically there is TNT, some redstone circuitry and sand being rendered (and I could stand on them), but upon interacting (e.g. placing a button or a block) they would dissapear. (Basically some blocks were rendered (and you could stand on them still) while they were non-existant after a TNT explosion).



 Comments   
Comment by Tails [ 27/Dec/12 ]

Duplicate of MC-302.

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