[MC-5397] Mob AI allows mobs to fall into the void Created: 27/Dec/12 Updated: 07/Sep/15 Resolved: 24/Feb/14 |
|
| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.5, Minecraft 1.4.6, Minecraft 1.4.7, Snapshot 13w07a, Snapshot 13w09a, Snapshot 13w09b, Minecraft 1.5, Snapshot 13w11a, Minecraft 1.7.4, Minecraft 14w08a |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Jason | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 5 |
| Labels: | mob, void, world | ||
| Issue Links: |
|
||||||||
| CHK: | |||||||||
| Confirmation Status: | Confirmed | ||||||||
| Description |
|
What I expected to happen was...: What Actually Happened was: Steps to Reproduce: It happens because the Mob AI looks for air blocks, But there are no air blocks in the void. DUPLICATE OF CLOSED ISSUE |
| Comments |
| Comment by Kumasasa [ 24/Feb/14 ] |
|
Resolved back to |
| Comment by Itouch2 [ 24/Feb/14 ] |
|
Still an issue in 1.7.4 and 1.8 snapshots |
| Comment by [Mod] Ezekiel (ezfe) [ 24/Feb/14 ] |
|
Is this still a concern in the latest Minecraft version 14w08a? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by Markku [ 28/Feb/13 ] |
|
Affects 13w09b. |
| Comment by Markku [ 20/Feb/13 ] |
|
Possible fix PathFinder.getSafePoint() ...
if (var9++ >= entity.func_82143_as()) {
return null;
}
--y;
if (y > 0) {
var7 = this.openPoint(x, y, z); // Accept a point in mid air, eh?
} else { // FIX: lets cancel that possible mid air point if reached void.
return null; // FIX
} // FIX
...
Tested on 1.4.7 and at least creepers learned to look down. |
| Comment by Jason [ 04/Jan/13 ] |
|
Bump, no response. |
| Comment by Jason [ 28/Dec/12 ] |
|
This is very annoying, I'm trying to make a survival island map, and mobs keep falling into the void! I guess I hust have to use a map editor to adjust the y-coords of my island... |