[MC-531] One-Block thick ceilings not casting shadows when chunk is unloaded and reloaded Created: 25/Oct/12  Updated: 12/Jun/16  Resolved: 04/Dec/12

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.1, Minecraft 1.4.2
Fix Version/s: None

Type: Bug
Reporter: asdf Assignee: Unassigned
Resolution: Duplicate Votes: 0
Labels: lighting, rendering
Environment:

Windows 7 64 bit
Java reccomended version 7, update 9
Custom Superflat World, 64 blocks deep


Attachments: PNG File 2012-10-25_13.56.56.png     PNG File 2012-11-04_13.52.27.png     PNG File 2012-11-04_13.52.31.png     PNG File 2012-11-05_21.51.41.png     PNG File 2012-11-05_21.51.46.png    
Issue Links:
Duplicate
duplicates MC-80966 Lightcalculation of ChunkSelection fa... Resolved
Confirmation Status: Unconfirmed
Game Mode: Creative

 Description   

-Ceiling one block thick, preferably spanning several chunks. Made of solid, opaque blocks.
-Fly away so the chunks are unloaded. Simply exiting the world does not trigger the glitch.
-Come back and enter the room. any part of the room near you turns as bright as day.
-Unloading the chunk again or exiting the world brings the shadow back, until you get near it again.

Note that the hole in the ceiling was put there only after the glitch occurred. It is only there to show the thickness of the ceiling.



 Comments   
Comment by Tails [ 04/Dec/12 ]

This ticket has been marked as a duplicate of MC-911 , in favor of the better description/information provided.

Comment by spacecatprincess [ 04/Nov/12 ]

I can confirm this, as it was really confusing the hell out of me when I had a closed sphere entirely full of light.

Generated at Sun Jan 12 11:51:21 UTC 2025 using Jira 9.12.2#9120002-sha1:301bf498dd45d800842af0b84230f1bb58606c13.