[MC-5178] Lines between all blocks (pink, white, and black) / Custom graphics driver settings Created: 22/Dec/12 Updated: 17/Feb/24 Resolved: 26/Mar/13 |
|
| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.6 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Tenebrae | Assignee: | Unassigned |
| Resolution: | Invalid | Votes: | 5 |
| Labels: | HD, anti-aliasing, ati, grid, lines, radeon | ||
| Environment: |
Windows 7 Ultimate 32-bit, Java 1.7.0_09 |
||
| Attachments: |
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Issue Links: |
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| CHK: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
|
I know this problem has been presented many times before, but I don't understand how my graphic-settings (reading from https://mojang.atlassian.net/browse/MC-2514) can be blamed if I want anti-aliasing in my game and it suddenly shows pink lines whatever I do, while this doesn't happen to any other game I know. I'm currently using a Sapphire Radeon HD 6870 with the latest drivers available. Some Nvidia users fixed this issue somehow, but most Radeon owners are not able to fix this in any way. Example, taken from an issue that presented the same problem, is shown below. I think a fix would be to allow in-game anti-aliasing, or just to fix the origin of this problem. Gathering information from here and there, I heard the Watershader mod seemed to fix this in the past: http://www.minecraftforum.net/topic/727846-anti-aliasing-in-mc/ (last post) Here more people with the same issue from a more recent thread http://www.minecraftforum.net/topic/964617-looks-horrible-pink-lines-between-blocks/ It still persists nowadays, I think it should be fixed within Minecraft itself, the only way to fix it atm is to either use mods or turn anti-aliasing off :\ |
| Comments |
| Comment by Andre [ 29/Sep/20 ] |
|
The solution for me was: in Adrenalin 2020 Edition control panel just disable morfological anti-aliasing and anisotropic filtering in anti-aliasing section use the application setting then restart Minecraft.
OS Windows 10 Pro Minecraft 1.16.3 Java Edition CPU Ryzen 5 3400g IGPU AMD Radeon RX Vega 11 OptiFine 1.16.3_HD_U_G3 Forge 1.16.3-34.1.0
|
| Comment by Ian Taylor [ 19/Oct/13 ] |
|
I have found that adjusting the anisotropic filtering seems to fix this problem. |
| Comment by Jesper the End [ 25/Jul/13 ] |
|
I just realized I don't have this problem anymore. I got this problem when the new textures were introduced. But now everything works fin, I don't know why. I have radeon too |
| Comment by Jackson Hines [ 24/Jul/13 ] |
|
I have fixed the problem for myself. I just had to change my NVIDIA 3d rendering settings to 'Balanced' instead of 'Performance Optimized'. I don't know if this works for other graphics drivers, but I know it was successful with NVIDIA. |
| Comment by Tails [ 24/Jul/13 ] |
|
Adjust the settings as shown here. |
| Comment by Zitchas [ 24/Jul/13 ] |
|
How are so many different error types all duplicates of this same bug? For instance, all the different bugs regarding hit boxes being visible? That doesn't sound like a rendering thing. Although I'm not a programmer, so I could easily be wrong. Are there any solutions for those using Radeon hardware? For that matter, the fact that this bug showed up (for me, anyway) upon upgrading to 1.6 and was not present in earlier versions sounds more like a minecraft issue than a graphics driver one. |
| Comment by Kumasasa [ 26/Mar/13 ] |
|
Finally resolving this ticket as invalid, since not a Minecraft issue |
| Comment by Daniel "Glampkoo" [ 26/Mar/13 ] |
|
No it isn't |
| Comment by Anon Ymus [ 25/Mar/13 ] |
|
It's a different issue. |
| Comment by Kumasasa [ 04/Mar/13 ] |
|
Resolved as duplicate of MC-1794 |
| Comment by Jackson Hines [ 15/Feb/13 ] |
|
I have had exactly the same problem. Only text is also affected, ie. text has outlines aswell as blocks, and some items. So far I haven't found a direct 'fix', but it may be because I changed my NVIDIA graphics driver '3d settings'. |
| Comment by Stian Langerud [ 03/Feb/13 ] |
|
i have Radeon HD 6450 and i fixed my problems by checking "use application settings" boxes on anti-aliasing and anisotropic filtering. |
| Comment by Tenebrae [ 03/Feb/13 ] |
|
Remember that this issue is from before the texture change, 1.4.7 and anything before. |
| Comment by Jesper the End [ 03/Feb/13 ] |
|
looks a lot like MC-1794 but here it is worse, on MC-1794 they aren't really lines but more dots flickering so fast that they look like lines. |
| Comment by Anon Ymus [ 03/Feb/13 ] |
|
Also seen with white and black lines. |
| Comment by Tenebrae [ 22/Jan/13 ] |
|
Yes I can |
| Comment by Anon Ymus [ 22/Jan/13 ] |
|
Can anyone confirm this bug with LWJGL 2.8.4 or later? |
| Comment by Brad McFarland [ 22/Jan/13 ] |
|
i have this issue too |
| Comment by Tenebrae [ 02/Jan/13 ] |
|
@Zuriki Lee: That last sentence made me happy Indeed, I use OptiFine atm for anti-aliasing and anisotropic-filtering, but I can still see little white dots on the edges of a netherbrick block in my inventory for example, but I'm glad that there will be a new texture-system. |
| Comment by Zuriki [ 02/Jan/13 ] |
|
@Shaad Alaka: Minecraft is not the only game that has problems though, I can think of two other cases when driver-forced anti-aliasing has caused problems with rendering. Firstly Mass Effect and secondly The Witcher. The fact remains that you are using a third-party tool to force the game to do something that it doesn't inherently do. It also accomplishes it's goal in a brute-force way. If you absolutely can not live without anti-aliasing for some reason, there are mods which allow you to do this in a less brute-force way: Optifine has an Anti-Aliasing option and Sonic's Unbelievable Shader's mod has an FXAA shader iirc. You might find the glitch to be fixed with 1.5 anyway as a result of the texture system being altered. |
| Comment by Tenebrae [ 01/Jan/13 ] |
|
I'll try, hope it'll work |
| Comment by Anon Ymus [ 01/Jan/13 ] |
|
I updated to LWJGL 2.8.4 and everything is fixed. |
| Comment by Tenebrae [ 31/Dec/12 ] |
|
Yeah, it would be nice if there would be some more support for various cards.. |
| Comment by Anon Ymus [ 31/Dec/12 ] |
|
I get black lines with a Radeon 6520G even with all possible settings set to "Use application settings". Somewhat annoying and very noticeable on a superflat world. |
| Comment by Tenebrae [ 23/Dec/12 ] |
|
@Zuriki Lee: I get your point, but this is something that goes further than Minecraft only. If anti-aliasing goes well on every game out there except one, that single game is the exception, and should provide a solution/fix for it. Furthermore, both Anti-aliasing and anisotropic filtering cause graphical glitches in Minecraft, and I can confirm anti-aliasing causes problems as well. |
| Comment by Zuriki [ 23/Dec/12 ] |
|
Isn't this an issue pertaining to anisotropic filtering rather than anti-aliasing? Either way, the anti-aliasing is forced on by the graphics drivers and the same effect occurs in nVidia. Since you're essentially using a third-party tool to modify the game engine to do something it's not intended to do, I advise against calling this a bug any more than a crash caused by using Tekkit would be called a legitimate bug. Just my two cents. |
| Comment by Kumasasa [ 22/Dec/12 ] |
|
Can confirm on a Radeon 6700 with latest (12.10) drivers. |