[MC-5027] Fireworks on multiplayer Created: 20/Dec/12  Updated: 03/May/15  Resolved: 20/Dec/12

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.6
Fix Version/s: None

Type: Bug
Reporter: CirCole Assignee: Unassigned
Resolution: Duplicate Votes: 0
Labels: multiplayer
Environment:

OS: Windows 7 , 64 bit Build 7601 Service Pack 1

CPU:total 8 (4 cores per cpu, 2 threads per core) family 6 model 26 stepping 5, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, ht, tsc, tscinvbit, tscinv

Memory: 4k page, physical 12573780k(7186316k free), swap 25145708k(15941000k free)

vm_info: Java HotSpot(TM) 64-Bit Server VM (23.1-b03) for windows-amd64 JRE (1.7.0_05-b05), built on May 15 2012 18:09:30 by "java_re" with unknown MS VC++:1600


Issue Links:
Duplicate
duplicates MC-4715 Crash when using spawned in firework ... Resolved
Confirmation Status: Unconfirmed

 Description   

When launching a Firework Rocket (Item ID:401) without a Firework Star, all guest clients will receive the message:

Connection Lost
End of stream

Steps to reproduce:
1) Start SMP server or open LAN SSP server
2) Have client join server
3) Craft a Firework Rocket using 1 Paper (Item ID:339) and 1 Gunpowder (Item ID:289)
4) Place Firework Rocket on ground

Result:
All guest players (SMP and LAN SSP) within 64 blocks of where the Firework Rocket was placed will be disconnected.



 Comments   
Comment by Tails [ 20/Dec/12 ]

Duplicate of MC-4715 , please use the search function to see if your bug has already been submitted. Currently over 35% of tickets are being closed as duplicate.

Comment by Gábor Sebestyén [ 20/Dec/12 ]

No I can't anymore. Even I restarted the server :/ It keeps throwing me off with NPE-s.

Comment by CirCole [ 20/Dec/12 ]

It just disconnects the clients; you're able to reconnect almost instantly.

Comment by Mustek [ 20/Dec/12 ]

Does the server crash or does it just disconnect the clients?

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