[MC-5009] "Persistent" Mobs Still Despawn on Peaceful Switch, Take Loot With Them Created: 19/Dec/12 Updated: 16/Jan/22 Resolved: 21/Dec/12 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.5 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | JL | Assignee: | Unassigned |
| Resolution: | Works As Intended | Votes: | 0 |
| Labels: | despawning, mob, name_tag, peaceful | ||
| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||||||||||||||||||||||||||
| Description |
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Even though their "no despawning" boolean is set true upon picking up item drops (e.g. dead player's inventory), a zombie, zombie pigman, skeleton, or wither skeleton will still despawn if the game is set to peaceful. The problem is less the despawn itself and more the fact they take their loot with them. |
| Comments |
| Comment by Jonah Dewar [ 29/Aug/15 ] |
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On my SMP server running 1.8.8 vanilla, 7 of every 9 (so far) named slimes have despawned. |
| Comment by Irritated Gamer [ 26/Jan/15 ] |
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Ok thank ya! So there is an issue with the nametags ok. I am using 1.8.2pre4 and it was a simple spelling error on my part. I spelled persistance <--- with an "A" instead of an "E". it is supposed to be PersistenceRequired:1 not PersistanceRequired:1. I changed it and it seems to be working now. |
| Comment by Kumasasa [ 26/Jan/15 ] |
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@TheTamedWolf: That's |
| Comment by Irritated Gamer [ 26/Jan/15 ] |
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Oops I found an open ticket with this issue that you addressed, sorry about that lol. I am in creative mode when it happens and the other person was in survival so that isn't the issue I guess must be something else huh. EDIT: I never tried nametaging but for my map that would be ridiculous lol so it never really occurred to me. The persistance tag doesn't seem to work for me though. BUT I have noticed that if you spawn in a mob and it is successful, it will eventually DESPAWN because of poor coding. Like if you type an error, like if you forget the s after Damage:3[s]. The mob will SPAWN successfully and the command block agrees that it is so. However the mob has a genetic defect of sorts and dies soon after at an unpredictable time. |
| Comment by Irritated Gamer [ 26/Jan/15 ] |
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@[Mod] Kumasasa Hi, I know that this was for a much earlier version but I seem to be having the same problem and I am in the recent snapshot 1.8.2 pre4. I am having this same problem except I am on Normal Difficulty. I thought PersistanceRequired:1 means that they will never despawn... ever? If it is working as intended, how do I make my custom mobs not despawn I need them to stay for an experiment? They all are given names when summoned. So I originally thought that that made them permanent but they still despawn. If you could help me out I'd be most grateful. |
| Comment by Kumasasa [ 21/Dec/12 ] |
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There is no bug. Everything is working as intended. |
| Comment by Anon Ymus [ 20/Dec/12 ] |
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I also think this is intended. Peaceful just gets rid of all hostile mobs. |
| Comment by JL [ 19/Dec/12 ] |
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The problem isn't necessarily that they de-spawn, but that they take their pilfered loot with them. It's not unlikely for a person to die and then swap to peaceful to make getting their stuff back easier. I don't personally, but it's not something that never happens. I have amended the report to reflect the issue more accurately. |
| Comment by FireHunterX [ 19/Dec/12 ] |
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Because they're supposed to! |