[MC-4924] Ocelots Created: 18/Dec/12 Updated: 06/Sep/15 Resolved: 31/Dec/12 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.6 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Steve | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | ocelot | ||
| Environment: |
Jungle biome |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Game Mode: | Creative | ||||||||
| Description |
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I noticed in creative and survival that when you feed a ocelot it just shows hearts above there head but not taming them. |
| Comments |
| Comment by Chad Alan Woodburn [ 04/Apr/14 ] |
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Ocelot Crashes Game |
| Comment by Pete Frisky [ 09/Jan/13 ] |
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I'll see about making a video if still needed. I've done more testing on this issue. Being in creative and spawning ocelots in a small enclosure seems to cause the major problem i have with taming ocelots. I've test on my old and new maps and found if an ocelot is running into a wall and then walks toward you as if ready to tame it will remain an ocelot. Best replicated in an enclosure with 7x7x2 walls. For some reason they need to run away a distance without getting stuck on a wall or fence before making the tame-able walk back to you. Simply by doing the same test in a 9x9x2 enclosure I was able to tame ocelots. Can anybody else duplicate these results? |
| Comment by Tails [ 03/Jan/13 ] |
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It would be great if you could provide a video of the taming process, so we can analyze whether it is a real bug or just incorrectly done. |
| Comment by Randy [ 03/Jan/13 ] |
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Is there a way to bring more attention to this? Similar to Pete Frisky, I have problems on my LAN world that i share with my friends, but not with newly created ones (the LAN world was created before the current update). |
| Comment by Ewoud Stubbe [ 29/Dec/12 ] |
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i also can confirm this bug, i have the same problem after losing 20 fish on my survival while the ocelot showed hearts but was not tamed, i tried with 64 fish on a test world and it still didn't work. |
| Comment by Tails [ 19/Dec/12 ] |
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They were resolved, because none of them provided nearly enough information, with you beeing the first to tell that it does not work on a specific world. |
| Comment by Pete Frisky [ 19/Dec/12 ] |
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@Talis I have had this same issue for awhile. Have seen other bug reports on this issue that have been tagged resolved with a response of "feed ocelots multiple fish to tame". Feeding a 64 stack of fish does not change this bug. I am now using the 1.4.6 update and the issue of not being able to tame a player spawned Ocelot in creative mode is still present in my main map. I have been able to create a new map and am able to tame an Ocelot under same conditions. Changing maps is not a resolution if the adventure map I'm making was to allow Ocelot taming. |
| Comment by FireHunterX [ 18/Dec/12 ] |
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For future reference: |
| Comment by Tails [ 18/Dec/12 ] |
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Ocelots are greedy and require multiple fish to tame |