| Type: | Bug | ||
| Reporter: | FireHunterX | Assignee: | Maria Lemón |
| Resolution: | Fixed | Votes: | 17 |
| Labels: | fire, flint_and_steel, use-item | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
| Comments |
| Comment by user-f2760 (Inactive) [ 12/Jan/18 ] |
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As of 18w02a it no longer creates a fire block (it seems), but still triggers observers and BUD pistons. |
| Comment by user-f2760 (Inactive) [ 03/Dec/17 ] |
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Not fixed for fire charges, they have the same problem. |
| Comment by [Helper] Michał [ 28/Nov/17 ] |
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@FVbico I will report that tho. This maybe was a bug based feature, but used worldwide and accepted as a feature that was removed since 17w48a. I can only ask mods to not closing it and leaving it for devs to look at our-gamers problem. |
| Comment by [Mod] violine1101 [ 27/Nov/17 ] |
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Please re-read jirauser71590's comment, he never said that reports for the current release aren't accepted; he just said that reports for future snapshots and releases aren't accepted before those versions are released, and that the new behaviour is very highly likely most definitely probably certainly intended and won't change. Also, no off-topic comments anymore here, please. |
| Comment by Jack [ 27/Nov/17 ] |
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so 1.12.2 is still worked on? we both know nothing is going to change in 1.12.2 nor is there gonna be a 1.12.3 especially not since snapshots are beeing worked on i just think its realy funny how 1 moderator on this bugtacker usually makes completly false statements , tells ppl to not even bother making reports etc. if we shouldnt report bugs in snapshots why are snapshots beeing made? whats the point of this bugtracker ? |
| Comment by [Mod] violine1101 [ 27/Nov/17 ] |
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@MethodZz That's incorrect, reports for the latest release are always accepted (currently 1.12.2) |
| Comment by Jack [ 27/Nov/17 ] |
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so to summ this up: dont make reports about old versions, dont make reports about not released versions and the version thats full release right now counts to old version already bc mojang is already in the snapshot development. I would realy like to know when its appropiate to make any bugreports at all from you FVBico! |
| Comment by ilmango [ 27/Nov/17 ] |
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at least provide an intended alternative for this widely used behaviour without any downsides. |
| Comment by user-f2760 (Inactive) [ 27/Nov/17 ] |
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No don't make reports for versions that aren't even released yet, and don't bother after the snapshot is released either. The fix will be the intended behavior, so if you report it, it will be resolved as works as intended really fast. |
| Comment by [Helper] Michał [ 27/Nov/17 ] |
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Up to now flint and steel was used to update observers manually, but since that fix it won't work. I think that fixing 1-tick fire as bug destroys feature of manual activating observers by flint and steel without placing block. This is used by many youtubers and players. Should I report a new bug with future version affected? |
| Comment by Alexander [ 21/Oct/16 ] |
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Sorry I was only looking at the comments not the versions. |
| Comment by SunCat [ 21/Oct/16 ] |
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Litargirio, it was already marked as affected |
| Comment by Alexander [ 21/Oct/16 ] |
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Confirmed for 16w42a |
| Comment by Marcono1234 [ 25/Jul/16 ] |
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| Comment by Fabian Röling [ 24/Jul/16 ] |
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1. Is this the same bug as when clicking on the top of a non-flammable block? |
| Comment by SunCat [ 14/Apr/16 ] |
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Still in 16w15b |
| Comment by SunCat [ 07/Apr/16 ] |
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Still in 1.9.2 |
| Comment by SunCat [ 12/Mar/16 ] |
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Still in 1.9.1-pre3 |
| Comment by SunCat [ 05/Mar/16 ] |
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Confirmed for 1.9 |
| Comment by Marcono1234 [ 18/Feb/16 ] |
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Please link to this comment in the description of the report. The following is based on decompiled version of Minecraft 1.8 using MCP. All method and class names are the names used in the decompiled version. The reason for this is that the fire block is actually created. However, the public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) method of the net.minecraft.block.BlockFire class is called right after it was placed and removes the block as it is at an invalid position. /** * Called when a Block is right-clicked with this Item * * @param pos The block being right-clicked * @param side The side being right-clicked */ public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ) { pos = pos.offset(side); if (!playerIn.func_175151_a(pos, side, stack)) { return false; } else { // Changed this //if (worldIn.getBlockState(pos).getBlock().getMaterial() == Material.air) if (worldIn.getBlockState(pos).getBlock().getMaterial() == Material.air && Blocks.fire.canPlaceBlockAt(worldIn, pos)) { worldIn.playSoundEffect((double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, "fire.ignite", 1.0F, itemRand.nextFloat() * 0.4F + 0.8F); worldIn.setBlockState(pos, Blocks.fire.getDefaultState()); } stack.damageItem(1, playerIn); return true; } } Notes:
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| Comment by Immaterialise [ 17/Feb/16 ] |
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Confirmed for 1.9-pre1 |
| Comment by SunCat [ 05/Feb/16 ] |
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Still in 16w05b |
| Comment by [Mod] Sonicwave [ 07/Jan/15 ] |
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Confirmed for 1.8.2-pre1. |
| Comment by [Mod] Sonicwave [ 25/Nov/14 ] |
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Still in 1.8.1. Strangely, this does not occur with fire charges. |
| Comment by [Mod] Sonicwave [ 12/Sep/14 ] |
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Still in 1.8. |
| Comment by [Mod] Sonicwave [ 28/Aug/14 ] |
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Confirmed for 1.8-pre2. |
| Comment by Marcono1234 [ 10/Jul/14 ] |
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Confirmed for 14w28a Also somehow with dispensers: |
| Comment by Sam Bone [ 05/Jul/14 ] |
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Confirmed for 14w27b. |
| Comment by [Mod] Ezekiel (ezfe) [ 24/Feb/14 ] |
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Is this still a concern in the latest Minecraft version 14w08a? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by FireHunterX [ 18/Dec/12 ] |
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You can set the top of a non-flammable block on fire, not the side. Fire will appear if you right-click the top of the block, but it won't if you click on the side. I'm talking about when you right click the side. |
| Comment by Wesley [ 18/Dec/12 ] |
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I don't think this is a bug. I'm pretty sure that flash of fire is how a nether portal knows it needs to be lit. |