[MC-4902] Mincraft lags after firework rocket is shot out of range Created: 17/Dec/12 Updated: 03/Jun/17 Resolved: 21/Dec/12 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.6 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | p.s. | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | None | ||
| Environment: |
Win 7, Java 7.09, render distance: far |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Game Mode: | Creative | ||||||||
| Description |
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I used floating water to shoot a firework rocket [Duration:3, White, Trails] sideways. Explosions were not rendered because they were going out of the render distance [far] To check where they fly and explode i builded a 4 seconds timer, then i went towards the explosion, after a few seconds the fps went to 0. When i quit to main menue i heared the explosions and the game was normal until suddenly the fps drops again. |
| Comments |
| Comment by Tails [ 21/Dec/12 ] |
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This ticket has been marked as a duplicate of |