[MC-4902] Mincraft lags after firework rocket is shot out of range Created: 17/Dec/12  Updated: 03/Jun/17  Resolved: 21/Dec/12

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.6
Fix Version/s: None

Type: Bug
Reporter: p.s. Assignee: Unassigned
Resolution: Duplicate Votes: 0
Labels: None
Environment:

Win 7, Java 7.09, render distance: far


Issue Links:
Duplicate
duplicates MC-5120 Fireworks pushed by water / fired hor... Resolved
Confirmation Status: Unconfirmed
Game Mode: Creative

 Description   

I used floating water to shoot a firework rocket [Duration:3, White, Trails] sideways. Explosions were not rendered because they were going out of the render distance [far]

To check where they fly and explode i builded a 4 seconds timer, then i went towards the explosion, after a few seconds the fps went to 0.

When i quit to main menue i heared the explosions and the game was normal until suddenly the fps drops again.



 Comments   
Comment by Tails [ 21/Dec/12 ]

This ticket has been marked as a duplicate of MC-5120 , in favor of the better description/information provided.

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