[MC-4794] Teleporting to negative coordinates is inaccurate Created: 16/Dec/12 Updated: 13/Sep/23 Resolved: 16/Dec/12 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.5 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Lelele | Assignee: | Unassigned |
| Resolution: | Works As Intended | Votes: | 0 |
| Labels: | coordinate, inaccurate, negative, teleport | ||
| Environment: |
Windows 7, 64 bit. |
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| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Game Mode: | Creative | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
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Moderator Note: This is working as intended as there is no +0 and -0 coordinate. 0 itself cannot be positive or negative, there are only coordinates greater or less than 0.
When teleporting to a negative coordinate, the player ends up one block closer to 0. For example, if I type "/tp 400 60 -704", I will instead end up in 400 60 -703. I am not sure if the issue is present in previous versions. |
| Comments |
| Comment by Kumasasa [ 23/Oct/13 ] |
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You're right. |
| Comment by Ross Sullivan [ 23/Oct/13 ] |
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It HAD changed. That was in version 1.7. Today, version 1.7.1 was released. this fixed the bug. I appreciate that you may have made a mistake and no offence meant. But Dustin was right, and I was having the same problem. Thank you for your help all the same. |
| Comment by Kumasasa [ 23/Oct/13 ] |
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| Comment by Dustin Held [ 23/Oct/13 ] |
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Thank you @Ross Sullivan. It absolutely has changed. I don't like arguing with mods.....but this HAS changed since previous versions. |
| Comment by Ross Sullivan [ 23/Oct/13 ] |
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This isn't a misconception. It has changed and he is asking the question of whether or not the new coordinate system is permanent. |
| Comment by Dustin Held [ 22/Oct/13 ] |
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Kk. |
| Comment by Kumasasa [ 22/Oct/13 ] |
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| Comment by Dustin Held [ 22/Oct/13 ] |
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The issue described in the description. Teleporting one block closer to 0,0 with negative cords. |
| Comment by Kumasasa [ 22/Oct/13 ] |
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@Dustin Held: What behaviour do you mean exactly ? |
| Comment by Dustin Held [ 22/Oct/13 ] |
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Can somebody just tell me.....is this behavior totally intended and will stay in the game for the foreseeable future? |
| Comment by Tails [ 07/May/13 ] |
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Please do not mark issues as private, unless your bug report is a security issue containing information that may compromise your server/client. |
| Comment by Kumasasa [ 01/Apr/13 ] |
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It's all correct.
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| Comment by Lazini [ 29/Mar/13 ] |
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I don't think that this works as intended because if you look next to the exact coordinates (next to all those numbers) there are parenthesis with an integer of your x/z. If x = -849. 21371, the integer will be 850, but if z = 360.78782 then the integer will be 360. For some reason if the coordinate is negative, it will add one to make it an integer. I think it's still a bug. |
| Comment by Kumasasa [ 16/Dec/12 ] |
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Please take a closer look at the coordinates. The coordinates mark the corners of the blocks.
but if you specify the fractinonal digits, you land excactly at given coordinates:
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