[MC-4715] Crash when using spawned in firework / Server kicks you with an End of Stream error Created: 15/Dec/12 Updated: 03/Jun/17 Resolved: 28/Dec/12 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 12w50b, Minecraft 1.4.6 |
| Fix Version/s: | Minecraft 1.4.7 |
| Type: | Bug | ||
| Reporter: | YukonAppleGeek | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 32 |
| Labels: | crash, fireworks_rocket, null-pointer-exception | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
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When a spawned in firework is launched the server kicks with End of stream and can not reconnect until entity is despawned. |
| Comments |
| Comment by NightKev [ 24/Dec/12 ] |
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> "Minor" is the only possible priority in this bug tracker. |
| Comment by Nikita Tratorov [ 24/Dec/12 ] |
Yes. While fireworks is lunched, I can't log in to server. This method works for me:
So, there is a problem with fireworks in multiplayer. |
| Comment by webjocky [ 24/Dec/12 ] |
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Can anyone else confirm that this only happens under the following circumstances: |
| Comment by Nikita Tratorov [ 23/Dec/12 ] |
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When I try to lunch fireworks - server (1.4.6 with diablo-jdk1.6) kicks me out. And I can't connect anymore. |
| Comment by Kumasasa [ 22/Dec/12 ] |
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"Minor" is the only possible priority in this bug tracker. |
| Comment by Anon Ymus [ 22/Dec/12 ] |
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There are no other priorities. |
| Comment by James Paige [ 22/Dec/12 ] |
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I am going to guess that "Minor" is the default priority, and nobody with permissions to edit the priority has noticed this bug yet. |
| Comment by Michael Crawford [ 22/Dec/12 ] |
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How is this only a minor issue? Seems like a relatively big deal, if it can keep people from playing altogether. |
| Comment by Ron Risley [ 22/Dec/12 ] |
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No surprise, but noted that it occurs on LAN worlds as well. My 7 year old discovered this bug within two hours of updating – it's not likely to go unnoticed! |
| Comment by Kilo Force [ 22/Dec/12 ] |
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Agreed, why is this considered a minor issue? |
| Comment by Rickard Åberg [ 22/Dec/12 ] |
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You can always edit your player.dat file with nbtedit to change your coords... but that requires that you have access to the server. |
| Comment by James Paige [ 21/Dec/12 ] |
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Eli: keep trying to log in over and over. Each log-in causes a little game time to pass, so after about 20 or so failures, the firework will despawn, and you will be able to get in. God help you if there is a dispenser full of fireworks on a redstone loop |
| Comment by Eli Kane [ 21/Dec/12 ] |
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Is there any way to relocate the player without them being logged in? My server keeps me out, but my daughter (in another part of the world) can still log in successfully. A work around would sure be nice until this is fixed. |
| Comment by Michael Griffith [ 21/Dec/12 ] |
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This issue seems to be quite serious for server security and stability, I would think the priority would be much higher. |
| Comment by Rickard Åberg [ 21/Dec/12 ] |
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Yea, everyone get this bug. I'm suprised this wasn't hotfixed. |
| Comment by Ryan T. Miller [ 21/Dec/12 ] |
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This happened on my server as well. I spawned in a blank firework, right click on the ground with it, and myself and the other person on the server nearby were kicked off the server with an End of Stream message. Trying to log back in would give us more end of stream errors or communication errors, as well as a particular java.socket error (didn't manage to copy down which one) We repeated this twice, and did not want to try it anymore, as it required us both to attempt logging in dozens of times before we could get back on. This is a horrifying bug, as it allows the server to be swiftly shut down with ill intent or innocent ignorance of this bug. |
| Comment by Rodney Beck [ 21/Dec/12 ] |
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Confirming this on v1.4.6 final. No error log is generated on either the client or the server. Doesn't kill my server but does disconnect the user with an "End of Stream" error. Kicks players regardless of whether rocket was launched by hand or dispenser. |
| Comment by Michael Crawford [ 21/Dec/12 ] |
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Just happened to me on my server, as well. |
| Comment by Zach Bora [ 20/Dec/12 ] |
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Apparently my problem is related to this so posting MY stack trace. Need to fix this one too while you do this ticket which in my opinion is 2 different issues. java.lang.NullPointerException |
| Comment by Greg [ 20/Dec/12 ] |
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The users client side crashes anyone on a server nearby where the firework is placed. The 3x gunpowder + paper is what method I used. From what information I have gathered, I found out that ANYONE WITHIN 64 blocks will be kicked (including the placer of said firework) and receive the error message "End of Stream". I created these from scratch AND spawned them using "gamemode 1" environment. I checked the server.log but there are no useful information there. *I can log back into the server just fine. *I'm using a Linux server. |
| Comment by James Paige [ 20/Dec/12 ] |
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Griefers apparently can use this as a denial-of-service attack |
| Comment by _aD [ 20/Dec/12 ] |
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I find the same symptoms when launching a crafted firework using a dispenser. |
| Comment by Martin Goth [ 20/Dec/12 ] |
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Still confirmed in 1.4.6 |
| Comment by Anthony Dranfield [ 20/Dec/12 ] |
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If your server is experiencing issues with the fireworks you can load the map on single player. This will make the firework despawn and will allow you to rejoin the server. If that doesn't work open the world in mcedit and delete the fireworks entity. |
| Comment by Julien Hoffmann [ 20/Dec/12 ] |
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Happens for me, too. Crafted a normal rocket (paper + gun powder) - placing it on the ground (using right-click) instantly kicks every player from the server. |
| Comment by Rickard Åberg [ 20/Dec/12 ] |
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And even if i restart the server, it won't let me connect properly. |
| Comment by Rickard Åberg [ 20/Dec/12 ] |
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Well, if you can't login the entity won't despawn afaik. Or it could be related to this |
| Comment by YukonAppleGeek [ 20/Dec/12 ] |
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The way you fix it is constantly keep connecting and after about 10-30 connects the entity despawns and it no longer kicks you. |
| Comment by Connor B [ 20/Dec/12 ] |
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The server I'm on has been down for just about 2 days now because of this. Still shows up in the server list, but trying to connect either gives a communication error or End of Stream. No idea what the server's saying since I don't own it. |
| Comment by Rickard Åberg [ 19/Dec/12 ] |
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Confirmed, just installed 1.4.6pre to try out the fireworks, instant crash upon firing them. I'm not sure what the title implys but this firework was created with gunpowder/paper. Crashes with "INFO java.lang.NullPointerException". |
| Comment by Kumasasa [ 15/Dec/12 ] |
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updated title |
| Comment by YukonAppleGeek [ 15/Dec/12 ] |
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It only happens on a server and it repeatedly kicks you until the entity is despawned and the console only outputs that. |
| Comment by Kumasasa [ 15/Dec/12 ] |
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Can you please attach the complete crash report ? |