| Type: | Bug | ||
| Reporter: | [Mod] Sonicwave | Assignee: | Unassigned |
| Resolution: | Cannot Reproduce | Votes: | 49 |
| Labels: | blindness, fog, nightvision, rendering, underwater-visibility, void, world | ||
| Environment: |
Affects possibly all non-NVIDIA graphics cards |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Category: |
Rendering
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| Mojang Priority: | Normal | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
The bugIf the player is under the effects of both Blindness and Night Vision at the same time, the world becomes completely black. HUD things like hand, debug info and inventory, as well as the sky, are still visible. This also occurs if you have Blindness while underwater, or Night Vision while at a negative Y level. How to reproduce
Affected graphics cardsPossibly all non-NVIDIA ones OpenGL: AMD Radeon HD 6800 Series GL version 4.5.13417 Compatibility Profile Context 15.301.1901.0, ATI Technologies Inc. GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported. Using VBOs: Yes AMD Radeon HD 8250 4.3.12618 Compatibility Profile Context 13.251.0.0 Code analysisCode analysis by quadraxis can be found in this comment. |
| Comments |
| Comment by MMK21 [ 17/Sep/21 ] |
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@Haradion This report has already been resolved |
| Comment by Haradion [ 15/Sep/21 ] |
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also fixed in 21w37a - seems like it can be closed |
| Comment by Fabian Röling [ 12/Jul/21 ] |
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This does indeed seem to be fixed. |
| Comment by [Mod] Anthony Cicinelli [ 12/Jul/21 ] |
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I also cannot seem to reproduce in 1.17.1 |
| Comment by syarumi [ 01/Jul/21 ] |
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Can't seem to reproduce this in 1.17.1 rc1 with Intel, can anyone check? |
| Comment by user-39d6c (Inactive) [ 26/Mar/21 ] |
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can confirm for 21w11a |
| Comment by TheNormalestPeep [ 26/Feb/21 ] |
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Can confirm with void and blindness in 21w08a and 21w08b |
| Comment by [Mod] violine1101 [ 17/Feb/21 ] |
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That's |
| Comment by W A W Glen [ 17/Feb/21 ] |
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In 21w07a all text and HUD goes black below -64. |
| Comment by Hipposgrumm [ 20/Jan/21 ] |
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In 20w51a, Night Vision + The Void turns the world black (basically a negative brightness sky). |
| Comment by Mateus Pereira Milbradt [ 05/Dec/20 ] |
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I use NVIDIA card so I can't reproduce |
| Comment by Martin Straka [ 14/Nov/20 ] |
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Still a problem in 20w46a. 2020-11-14 15-57-18.mp4 |
| Comment by Marcono1234 [ 06/Aug/20 ] |
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Thanks Skelepound, I have reopened |
| Comment by Skelepound [ 06/Aug/20 ] |
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I just tested it for myself, and it seems like you're right; being underwater seems to brighten the fog just like Night Vision does, leading to all terrain and text rendering completely black when under Blindness / in a custom biome with black fog / in the void (I didn't test the void though since you can't put water there) I also found why I, and a few others in the comments, may have been a bit confused regarding which issues this report is tracking; I'll update the comments I made earlier to reflect the new information. Also, I think |
| Comment by [Mod] Sonicwave [ 06/Aug/20 ] |
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Skelepound: The behavior while underwater is the same as with Night Vision (at least for me); having blindness while underwater turns the screen black. |
| Comment by Skelepound [ 05/Aug/20 ] |
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I've recently found that my computer has this bug, (Night Vision / Underwater + Blindness / Void turning everything black) but only when on its power saving mode. (Likely due to the graphics card not being used when saving power) This, as well as the features in 20w28a allowing me to change the fog color for custom biomes, has allowed me to find some things that should help to fix this bug (As well as the one in
Basically, Night Vision (and being underwater) divides the fog color's RGB values (assuming they're 0 - 1) by the largest value out of R, G, or B; effectively making the fog color as bright as it can be. This works fine for most colors, but if the fog color is exactly (0, 0, 0) then the largest value in the color is 0, resulting in the color being (0 / 0, 0 / 0, 0 / 0). This calculation is why the glitch only happens on some graphics cards, as while some of them (I believe the NVIDIA ones) will set the fog color to (0, 0, 0) others may return a NaN value, resulting in (NaN, NaN, NaN). The NaN values echo through the shaders and rendering code, resulting in a ton of stuff rendering completely black. The reason why the glitch occurs when in the void or under the Blindness effect is because both make your fog color completely black. The same effect can be achieved by making a custom biome where the fog color is 0, also showing this. A potential fix for the bug may be to add a special case in the fog rendering code to skip any fog brightening effects if the fog color is completely black.
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| Comment by Dual Iron [ 01/Jul/20 ] |
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Minecraft 1.16.1 Blindness effect greatly weakens while underwater NVIDIA GeForce GTX 1650 graphics card |
| Comment by Murray Robertson [ 19/Jun/20 ] |
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Confirmed on 1.15.2 and a NVIDIA graphics card (gtx 960) |
| Comment by Aldinyx [ 27/Mar/20 ] |
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I can reproduce the bug with my Radeon RX550 in version 1.15.2 and 20w13b. |
| Comment by BrodPlayzYT [ 25/Dec/19 ] |
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Confired 1.15.1 |
| Comment by TheBoy358 [ 15/Nov/19 ] |
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Confirmed in 19w46b. |
| Comment by TheBoy358 [ 08/Nov/19 ] |
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Confirmed in 19w45b and 1.14.4 |
| Comment by noTEing1563 [ 01/Jul/19 ] |
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Confirmed for 1.14,1.14.1 ,1.14.2 and 1.14.3. |
| Comment by Hayden Wong [ 15/Dec/18 ] |
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Affects 18w50a |
| Comment by Connor Steppie [ 18/May/18 ] |
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Affects 18w20c |
| Comment by Connor Steppie [ 19/Apr/18 ] |
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Affects 18w16a |
| Comment by Connor Steppie [ 21/Feb/18 ] |
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Affects 18w08a |
| Comment by Connor Steppie [ 16/Feb/18 ] |
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Affects 18w07c |
| Comment by Connor Steppie [ 09/Feb/18 ] |
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Confirmed on 18w06a |
| Comment by husky2490 [ 21/Sep/17 ] |
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I believe it also works if you use potions |
| Comment by [Mod] Sonicwave [ 05/May/17 ] |
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Ok thanks. |
| Comment by [Mod] Michael Wobst [ 05/May/17 ] |
| Comment by [Mod] Sonicwave [ 04/May/17 ] |
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miwob Thanks for the reassignment. Would it be possible to get |
| Comment by [Mod] Michael Wobst [ 03/May/17 ] |
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Ticket is yours now, ericz1 |
| Comment by [Mod] Sonicwave [ 03/May/17 ] |
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Confirmed in 17w18a |
| Comment by [Mod] Sonicwave [ 28/Apr/17 ] |
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| Comment by Fabian Röling [ 01/Mar/17 ] |
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Not AMD specific, had it with Intel, too. |
| Comment by [Mod] Urielsalis [ 01/Mar/17 ] |
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In 17w06a with nighvision hand is not visible, without it it is visible, hud included. Edit: http://imgur.com/a/rI9ve If you put nighvision then drink milk, effect correctly updates to being black. If you go out and then down again it will not be black again |
| Comment by user-f2760 (Inactive) [ 01/Mar/17 ] |
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Appears to be fixed in 17w06a. |
| Comment by Fabian Röling [ 28/Sep/16 ] |
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enderblaze No, if you close yourself in with e.g. quartz blocks, you can still see something although there is no light. And even if it was normal, the sudden change of brightness at a certain height definitely isn't. |
| Comment by user33 [ 23/Sep/16 ] |
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Confirmed for 16w38a |
| Comment by Immaterialise [ 17/Feb/16 ] |
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Confirmed for 1.9-pre1. The beacon beam and glowing effect caused by spectral arrows are still visible. |
| Comment by Ryan Spangler [ 22/Dec/15 ] |
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This happens to me without a night-vision potion. |
| Comment by husky2490 [ 18/May/15 ] |
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Confirmed in 1.8.4 |
| Comment by Christie N [ 21/Apr/15 ] |
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The way night vision interacts with fog leads me to believe that the bug is caused by the "void box" around the player, which is black. The void box is the black area around the player that hides the skybox while in the void. |
| Comment by [Mod] Sonicwave [ 26/Dec/14 ] |
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Confirmed for 1.8.2-pre1. |
| Comment by husky2490 [ 07/Dec/14 ] |
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I can confirm this happening in 1.8.1 |
| Comment by Ben McDonald [ 22/Aug/14 ] |
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Can confirm in 1.8 Pre release 1 |
| Comment by Dustin Lane [ 14/Feb/14 ] |
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Yes, Galaxy_2Alex, this is still an issue |
| Comment by Manuel Gwosdz [ 27/Oct/13 ] |
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Confirmed in 1.7.2 and on Windows (8). |
| Comment by Roadsguy [ 15/Jul/13 ] |
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Yes, it is. I get the bug in 1.6.2. |
| Comment by [Mod] CubeTheThird [ 14/Dec/12 ] |
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Can confirm. |