| Type: | Bug | ||
| Reporter: | Thue | Assignee: | Unassigned |
| Resolution: | Awaiting Response | Votes: | 96 |
| Labels: | desync | ||
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Game Mode: | Survival | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Category: |
(Unassigned)
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| Description |
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Experience orbs sometimes keep swirling around you, without ever being absorbed no matter how long you wait. This is because the client and server disagree on where they are. In a recent Minecraft version, more sync event have been added, so now the orbs are jumping back to where the server think the orbs are about once every second or so. But it is still obvious that they are buggy. One specific issue is half-slabs, which the client thinks the orbs can climb over, while the server disagrees (this might or might not be the only problem). Video demo: http://youtu.be/oVwu3LOgS14 |
| Comments |
| Comment by [Bot] Arisa [ 15/Aug/20 ] |
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This report is currently missing crucial information. Please take a look at the other comments to find out what we are looking for. |
| Comment by user-189af (Inactive) [ 15/Aug/20 ] |
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This stopped happening in a shapshot like 19w45a. |
| Comment by Fabian Röling [ 23/Apr/19 ] |
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This does indeed seem to be fixed in 1.14.0, at least with the setup I commented in 2016. |
| Comment by Galaxy_2Alex [ 23/Apr/19 ] |
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I am unable to reproduce this with the attached world, both in Singleplayer and Multiplayer. Can anyone else? If not, I will set this to resolved within a week. |
| Comment by Oval [ 16/Sep/18 ] |
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Confirmed for 1.13.1. |
| Comment by [Mod] Michael Wobst [ 03/Jun/17 ] |
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Hangsna please don't attach screenshots made with modified versions of Minecraft. These are useless to us. |
| Comment by Magnus Claesson [ 03/Jun/17 ] |
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Still in 1.11.2 |
| Comment by user-f2760 (Inactive) [ 15/Feb/17 ] |
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Attached an screenshot showing an easy test setup. |
| Comment by CDES5 (Inactive) [ 12/Dec/16 ] |
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Does this problem affect Minecraft 1.11? |
| Comment by Marcono1234 [ 05/Aug/16 ] |
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Attached a world with the setup you described to reproduce this |
| Comment by Fabian Röling [ 22/Jun/16 ] |
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Confirmed for 1.10.1. |
| Comment by Fabian Röling [ 09/Jun/16 ] |
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Confirmed for 1.10. I've attached a screenshot of a setup with which this can be reproduced (other ways that are mentioned in this report don't work anymore). |
| Comment by James (inactive) [ 22/Dec/15 ] |
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Confirmed for 1.8.9 and 15w51b. |
| Comment by Swekob [ 24/Nov/15 ] |
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Affects 15w47c |
| Comment by Gianna Anania [ 08/Oct/15 ] |
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This happens to me with my cave spider exp farm in 1.8.8 |
| Comment by williewillus [ 16/Mar/15 ] |
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Nah, |
| Comment by Marcono1234 [ 15/Mar/15 ] |
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Confirmed for
Might relate to |
| Comment by Beirirangu [ 12/Mar/15 ] |
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still happening in 1.8.3 (http://i.imgur.com/NNkg432.png) and it's really REALLY annoying when it completely blinds you, like what seems to happen to me EVERY TIME I go mob farming |
| Comment by Mustek [ 03/Jan/15 ] |
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New report in 1.8.1 from |
| Comment by Galaxy_2Alex [ 24/Oct/14 ] |
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Fixing it as such, thanks. |
| Comment by Thue [ 23/Oct/14 ] |
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This actually seems to be fixed in 1.8.1-pre3. |
| Comment by Galaxy_2Alex [ 23/Oct/14 ] |
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Is this still a concern in the current Minecraft version 1.8.1 Prerelease 3 / Launcher version 1.5.3 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by williewillus [ 10/Aug/14 ] |
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I agree that it's very beneficial, I'm just saying that more effort should've been put in to make the internal server experience match that of 1.2.5, because it's far from doing so. |
| Comment by Anon Ymus [ 10/Aug/14 ] |
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The internal server has many more upsides than downsides. It has helped to make development much faster, as the singleplayer coding and the multiplayer coding can be done simultaneously and improved the stability of servers too. |
| Comment by williewillus [ 09/Aug/14 ] |
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I disagree with removal of internal server (it has made modding SO MUCH EASIER) but agree that the current state of singleplayer is quite dismal. They need to go back to 1.2.5 and play it for a little and take note of how everything wasn't broken and then try to get that back in. |
| Comment by Gerard Ferrer [ 09/Aug/14 ] |
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Many bugs in Minecraft are cause by the internal server system, if Mojang back to the old singleplayer that was great, a lots of bugs in Minecraft can be fixed, examples: singleplayer lag, mob clipping, dropped items clipping, strange mob moves, missing travel.ogg sound, etc... It's only a suggestion, I would be very grateful if Mojang decide to remove the internal servers (or make it optional). |
| Comment by [Mod] Ezekiel (ezfe) [ 30/May/14 ] |
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Is this still a concern in the latest Minecraft version 14w21b? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by Bo Wahlstrøm [ 27/Dec/13 ] |
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Just updated to 1.7.4 and it seems to be worse than ever. Most of the orbs keeps flying around your head (I'm getting sea sick) |
| Comment by Jeuv [ 25/Oct/13 ] |
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Still in 1.7.2. |
| Comment by williewillus [ 05/Jun/13 ] |
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Tested 1.3.2, 1.4.7, and 1.5.2. Definitely happens much more often in 1.4 and 1.5 than in 1.3 |
| Comment by Joi Ellis [ 28/Apr/13 ] |
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With 1.5.1 SSP, I have an xp grinder that uses half-slabs. On the sides where the half-slabs are on the top half of a block, the exp orbs are able to pass beneath the half-slabs and are absorbed normally. On sides where the half-slabs are on the bottom of the block, the exp orbs travel toward me, circle around, then reappear inside the grinder and repeat this cycle in an infinite loop (or until they despawn, I suppose.) If I break any of the lower half-slabs on the side I'm facing, or if I move around to another side of the grinder where the half-slabs are on the upper half of their block, the orbs immediately travel through the lower gap and are absorbed. I believe the credit for the exp does appear on the HUD the first time the orbs exit the grinder; it is only the visual orb entity that fails to disappear. Thus it seems orbs are able to travel through the lower half of a block, but not the upper half. If all of the half-slabs are on the bottom of their blocks, then the orbs never get absorbed and will continue to cycle in and out of the grinder until they despawn. Walking around the grinder has no effect and it does not matter where I walk or stand. |
| Comment by Thue [ 21/Mar/13 ] |
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In 1.5.1, the orb position seems to be synced once every second or so. Which makes it really easy to demonstrate that there is problem with halfslabs. The client seems to think that the orbs can travel up a halfslab, while the server thinks not. |
| Comment by MisterSanderson [ 25/Jan/13 ] |
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Seems to be related to MC-4. |
| Comment by Zeph [ 26/Nov/12 ] |
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The cause is simple. The orb "moves" towards the player, and the player "collects". But this is only client side. |
| Comment by default [ 25/Nov/12 ] |
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Yes i've noticed this since 1.4.5. Experience orbs swirling in front of face that can't be collected. Playing on PC, single player survival, no mods. Quite rare and don't know what triggers it. Sometimes they appear just after loading a world. |
| Comment by Anon Ymus [ 30/Oct/12 ] |
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I have noticed this since 1.2.5. Very annoying when you throw a bottle of enchanting. |
| Comment by Alex Connell [ 30/Oct/12 ] |
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Happens to me on my client SMP games every once in a while. |
| Comment by Ben Nelson [ 28/Oct/12 ] |
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One other note that might be relavant. When I left and reentered the world, I was on the surface, but at the same x and z coordinates that I'd had underground before leaving the world. When I went back down, there was no XP orb to be found. |
| Comment by Ben Nelson [ 27/Oct/12 ] |
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These two screenshots are both from a Hardcore SSP world, vanilla 1.4.2 |
| Comment by Ben Nelson [ 27/Oct/12 ] |
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Proof that the orb behaves like a normal orb, except is never collected. It had been orbiting me for nearly a full minute when I took this screenshot. |
| Comment by Ben Nelson [ 27/Oct/12 ] |
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This is a screenshot of the uncollectable orb, one of several dropped after killing some silverfish. |
| Comment by [Mod] Ezekiel (ezfe) [ 25/Oct/12 ] |
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label this desync please |